start as goblin,slayer .
December 26th 2004, 01:27 PM

nucleon3D


i nearly finished my new dmod, but i want change sprite of dink to goblin or slayer. so how i can do it? any sugestions? i when i get this one thing and i finish my dmod, i will release them there.


Download alternative heroes, it will teach you I suppose
December 26th 2004, 04:08 PM

nucleus3D


lol, i have own dmod but is not finished i want change sprites but i dont know how, i mean changing sprite of dink to other guy or monster.
Glenn was recommending my file that tells you how to do that.
But I can't remember if it describes the process very well, so I'll try to help.
Go into the start-1.c file in your story directory, and change the sp_base_walk and sp_base_attack values from 70 and 100 respctively to whatever you need.
For example, a goblin with a hammer would need...
sp_base_walk(1, 760);
sp_base_attack(1, 750);
Does this help?
760
750

But I can't remember if it describes the process very well, so I'll try to help.
Go into the start-1.c file in your story directory, and change the sp_base_walk and sp_base_attack values from 70 and 100 respctively to whatever you need.
For example, a goblin with a hammer would need...
sp_base_walk(1, 760);
sp_base_attack(1, 750);
Does this help?
760
750
December 26th 2004, 04:45 PM

nucleus3D


aha i report damaged file at
http://files.dinknetwork.com/misc/ental12.zip file is damaged. i tried download several times(about 5 tries) but same message "crc failed unexcepted end of archive" i need to talk with admin.
http://files.dinknetwork.com/misc/ental12.zip file is damaged. i tried download several times(about 5 tries) but same message "crc failed unexcepted end of archive" i need to talk with admin.
December 26th 2004, 04:56 PM

nucleus3D


and next thing, how to i open that file.
in dink/story i have start-1.d start-2.d start-3.d etc. when i open with notepad file inside is like after moving in meat grinder.
when i open dinkedit, i open a house where you start, i placed few slayers but now what.i edited them and they now moving around self and they keep moving and moving, but notthing more.
i think i need edit dink stats but i dont know how. i can put sprite on screen and save to game then play and work but i cant make that thing to have changed dink to slayer or goblin, maybe i need special editor to opening that file? help me
i tried make screenshot of that but they is messed up(rubbish on screen i see)
in dink/story i have start-1.d start-2.d start-3.d etc. when i open with notepad file inside is like after moving in meat grinder.
when i open dinkedit, i open a house where you start, i placed few slayers but now what.i edited them and they now moving around self and they keep moving and moving, but notthing more.
i think i need edit dink stats but i dont know how. i can put sprite on screen and save to game then play and work but i cant make that thing to have changed dink to slayer or goblin, maybe i need special editor to opening that file? help me
i tried make screenshot of that but they is messed up(rubbish on screen i see)
Get some tutorials. Quick.
Dink Goes Boating, DinkC Reference and The Rudiments of Scripting would probably all be useful.
If you still have .d files in your story file, and you didn't make them, then you certainly are not ready to release this d-mod. Sorry, but it's true.
Dink Goes Boating, DinkC Reference and The Rudiments of Scripting would probably all be useful.
If you still have .d files in your story file, and you didn't make them, then you certainly are not ready to release this d-mod. Sorry, but it's true.
December 26th 2004, 05:12 PM

nucleus3D


i have made map for dmod but with sprites i have some problems, i made houses, many trees and land.and other stuff, i have .c files in develop, i have to copy them into story folder? i almost made my dmod but i have problems with changing sprite for dink ( slayer would be cool but numbers i dont have for sprite) i tried goblin, it looks nice so i want taste slayer now :0
December 26th 2004, 05:49 PM

nucleus3D


i opened file en-slay.c from dink/story and i found that
//slayer
void main( void )
{
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_distance(¤t_sprite, 60);
sp_range(¤t_sprite, 45);
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
sp_exp(¤t_sprite, 200);
sp_base_walk(¤t_sprite, 640);
//sp_base_death(¤t_sprite, 680);
sp_base_attack(¤t_sprite, 630);
sp_defense(¤t_sprite, 5);
sp_strength(¤t_sprite, 20);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 100);
then i opened file start-1.c values from file are
//for start button
void main( void )
{
int &crap;
}
void buttonon( void )
{
sp_pframe(¤t_sprite, 2);
Playsound(20,22050,0,0,0);
&crap = create_sprite(204, 86, 0, 199, 1);
sp_reverse(&crap, 0);
sp_noclip(&crap, 1);
sp_seq(&crap, 199);
}
void buttonoff( void )
{
sp_pframe(¤t_sprite, 1);
Playsound(21,22050,0,0,0);
sp_reverse(&crap, 1);
sp_seq(&crap, 199);
sp_brain(&crap, 7);
}
void click ( void )
{
//lets start a new game
Say_xy("`%Creating new game...", 0, 390);
wait(1);
sp_x(1, 334);
sp_y(1, 161);
sp_base_walk(1, 640);
sp_base_attack(1, 630);
set_mode(2); //turn game on
reset_timer();
sp_dir(1, 4);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
//lets give him fists to start out with
add_item("item-fst",438, 1);
&cur_weapon = 1;
//arm them for him too
// initfont("SWEDISH");
arm_weapon();
//need this too
kill_this_task();
} i have questions, i coped few things from slayer to start-1.c so maybe it work, and i get slayer sprite. i played once as seth, guardians of castle, mother smallwood. but i played also lora story, and found an ally, i guess, what happen if i change files ( i copy all from en-slayer.c to start-1.c and i save them and place on correct dirs, game start or crash? if crash, then how to change sprites., slayer have 640 and 640 but i need know more cause if i try attack whats target they may change to dink again ( that happen to me once when i played lora and i found bow , when i fired lora changed to dink. i dont want get this accident again i just need sprites information/data to put them on start-1.
//slayer
void main( void )
{
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_distance(¤t_sprite, 60);
sp_range(¤t_sprite, 45);
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
sp_exp(¤t_sprite, 200);
sp_base_walk(¤t_sprite, 640);
//sp_base_death(¤t_sprite, 680);
sp_base_attack(¤t_sprite, 630);
sp_defense(¤t_sprite, 5);
sp_strength(¤t_sprite, 20);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 100);
then i opened file start-1.c values from file are
//for start button
void main( void )
{
int &crap;
}
void buttonon( void )
{
sp_pframe(¤t_sprite, 2);
Playsound(20,22050,0,0,0);
&crap = create_sprite(204, 86, 0, 199, 1);
sp_reverse(&crap, 0);
sp_noclip(&crap, 1);
sp_seq(&crap, 199);
}
void buttonoff( void )
{
sp_pframe(¤t_sprite, 1);
Playsound(21,22050,0,0,0);
sp_reverse(&crap, 1);
sp_seq(&crap, 199);
sp_brain(&crap, 7);
}
void click ( void )
{
//lets start a new game
Say_xy("`%Creating new game...", 0, 390);
wait(1);
sp_x(1, 334);
sp_y(1, 161);
sp_base_walk(1, 640);
sp_base_attack(1, 630);
set_mode(2); //turn game on
reset_timer();
sp_dir(1, 4);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
//lets give him fists to start out with
add_item("item-fst",438, 1);
&cur_weapon = 1;
//arm them for him too
// initfont("SWEDISH");
arm_weapon();
//need this too
kill_this_task();
} i have questions, i coped few things from slayer to start-1.c so maybe it work, and i get slayer sprite. i played once as seth, guardians of castle, mother smallwood. but i played also lora story, and found an ally, i guess, what happen if i change files ( i copy all from en-slayer.c to start-1.c and i save them and place on correct dirs, game start or crash? if crash, then how to change sprites., slayer have 640 and 640 but i need know more cause if i try attack whats target they may change to dink again ( that happen to me once when i played lora and i found bow , when i fired lora changed to dink. i dont want get this accident again i just need sprites information/data to put them on start-1.
I am confused in your first post you said you were nearly finished with your d-mod but now it doesn't seem like you have even started. I suggest you go look over some tutorials and learn about the scripts and how they work the basics then you will understand better how to change dink into anything.
December 26th 2004, 06:25 PM

nucleus3D


i haved to delete my dmod and start from new cause they keep me saying "screen locked" i cos cussed with slayer settings , i must do evrything from new :/ map i have , but i f***d with sprites settings . cos i placed slayer what locked screen, that slayer i placed on dink, and evrywhere i go keeps saying me screen locked, i need use ultimate cheat to solve that problem. im not good with making dmods, so i try again. i need step per step how to change dink sprints, i know slayer walk is 640 , slayer attack 630 but where i have to put them. also there must be more settings, cause i placed them but in incorrect place i think, effect is game saying screen locked, then i deleted dmod and reinstalled game, map what i made i saved somewhere.they took making 2hours. results: i incorrectly writted sprites information and to not that file.. can someone help me with sprites of slayer? i have sprites data and start-1.c file but i have no idea where type these 640 and 630 , so i saw there war more things todo.but self i cant . my dmod was based on poland country, it was really good but by dang sprites i haved to delete him with game. i also tried with goblin but same effect. im too weak in making dmods but some help could rise up me
edit: I just read that you were from poland, it seems like you had to delete your entire d-mod. I don't see why as you can usually fix anything. I suggest you look at your tutorials and maybe put a fresh dink.ini in you d-mod folder to fix the sprites you messed with. Like i said before go to downloads section and then development section and download some high rated tutorials.