Depthdot issue
Alright this has happened to me before and I thought it had to do with the shear size of my dink ini.. I only have 350 or so SET_SPRITE_INFO commands but for some reason the correct depthdot is not being used. Dink/DinkEdit are positioning the sprite differently than WDE... any ideas about this?
350 seems like a lot... there is a limit, but I forget the number.
If you can, try to use the depth dot information in load_sequence and load_sequence_now. This works really good for sequences that have the same depth dot/hard box ... and not so good for the others.
If you can, try to use the depth dot information in load_sequence and load_sequence_now. This works really good for sequences that have the same depth dot/hard box ... and not so good for the others.