The Dink Network

Sprites and hardbox

April 12th 2004, 06:40 PM
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I'm on with a very simple map screen - one house, some trees and bushes and some pieces of grass. When I pick up some of the tree sprites to move them (change the location) or make a hardbox, another tree is moved or get the hardbox. All the sprites are far from each other, so there is no chance I pick the wrong tree. What's wrong? Can anybody please help?
April 12th 2004, 09:43 PM
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Ric
Peasant They/Them Canada
 
Practice
You might be accidentaly picking up sprites on the neiboring screen.
Oh ya , try Windinkedit. Once you get used to it stuff like that is much easier.
April 13th 2004, 12:10 AM
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sometimes depth dots to control sprite pickup ranges are mysteriously moved to weird random places for me...try windinkedit and see if that helps.
April 13th 2004, 04:48 PM
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No, I know I pic the correct sprite. Besides, I only have one screen so far.

I'm not very fond of Windinkedit, so I rather work with the main Dink Edit program. Doesen't anybody knows why this happens??