Oops...
Pilgrim's Quest
I punched the weaponsmith in the village at the water (you know, with the women and all) so now he won't sell me stuff anymore... what to do?
Load a saved game?
I'll look at the script and see if you've reached a dead end there...
I plan to release the source... soon... I was going to do it as a html thing, with links between scripts, but as I'm averaging about 4 scripts a night and there are 640 scripts... it's going to take too long...
So I figure I'll do a covering document, listing which scripts you may want to check out for say new magic; Skard; weapons... and leave it at that.
I'll look at the script and see if you've reached a dead end there...
I plan to release the source... soon... I was going to do it as a html thing, with links between scripts, but as I'm averaging about 4 scripts a night and there are 640 scripts... it's going to take too long...
So I figure I'll do a covering document, listing which scripts you may want to check out for say new magic; Skard; weapons... and leave it at that.
So... how long do you plan to keep me in suspense?
I'm using a free HTML editor at the moment, can't see that it can do that... but I figured there has to be something that can open a text file add a header and footer, find and replace certain words... ah heck maybe I should explore doing it as a Windows Help file or pdf thingy...
I'm using a free HTML editor at the moment, can't see that it can do that... but I figured there has to be something that can open a text file add a header and footer, find and replace certain words... ah heck maybe I should explore doing it as a Windows Help file or pdf thingy...
If this is the Stone Giant weaponsmith (aka Armourer) in Port Town) he only says...
void hit( void )
{
say("`3Have you got a death wish?", &current_sprite);
}
void hit( void )
{
say("`3Have you got a death wish?", &current_sprite);
}
oops, my bad, that isn't the blacksmith, but the healing guy. I can live without him. punched him to death. mwhaha

void hit( void )
{
playsound(28, 22050,0,&current_sprite, 0);
int &rcrap = random(4, 1);
if (&rcrap > 2)
{
say("`2Why you hit me? I'm a good goblin.", &current_sprite);
} else
{
//set flag for Goblin to attack Dink
&myflag = 100;
editor_seq(&donk, &myflag);
attackdink:
say("`2I gonna use your head for pounding practice", &current_sprite);
sp_base_attack(&current_sprite, 750);
sp_distance(&current_sprite, 50);
sp_target(&current_sprite, 1);
sp_defense(&current_sprite, 2);
sp_strength(&current_sprite, 15);
sp_touch_damage(&current_sprite, 10);
sp_hitpoints(&current_sprite, 40);
sp_exp(&current_sprite, 40);
sp_brain(&current_sprite, 9);
}
}
and with this is the main() proc... you're in trouble...
if (&myflag >= 100)
goto attackdink;
How many times have you hit the goblin?
{
playsound(28, 22050,0,&current_sprite, 0);
int &rcrap = random(4, 1);
if (&rcrap > 2)
{
say("`2Why you hit me? I'm a good goblin.", &current_sprite);
} else
{
//set flag for Goblin to attack Dink
&myflag = 100;
editor_seq(&donk, &myflag);
attackdink:
say("`2I gonna use your head for pounding practice", &current_sprite);
sp_base_attack(&current_sprite, 750);
sp_distance(&current_sprite, 50);
sp_target(&current_sprite, 1);
sp_defense(&current_sprite, 2);
sp_strength(&current_sprite, 15);
sp_touch_damage(&current_sprite, 10);
sp_hitpoints(&current_sprite, 40);
sp_exp(&current_sprite, 40);
sp_brain(&current_sprite, 9);
}
}
and with this is the main() proc... you're in trouble...
if (&myflag >= 100)
goto attackdink;
How many times have you hit the goblin?
August 26th 2004, 10:04 PM

Jahopa


SimonK Have you tried to use Microsoft's Word? It does a very ugly html code, but it works. Just open the file in it and save as .html (if you have 97 version or higher)
can we say bloat code?
I never saw so much junk html code...
I never saw so much junk html code...
Use the save agme editor and just change the varible.
August 29th 2004, 09:45 AM

Jahopa


When I'm in a lazy mood, I use it, but afterwards I open the page in my html editor and do a lot of cleaning up ( you know that lazy people end up working more than who gets the proper work done in first place...)
