quick question
You can use more, but there are only 99 sound bank (slots) available, so you have to load a new sound over an old one.
Possible if you have sounds unique to certain areas of the map... or enemies or... something. (I did this in the end world in PQ using the init command)
Possible if you have sounds unique to certain areas of the map... or enemies or... something. (I did this in the end world in PQ using the init command)
I've used it (I think... but I'll check the PQ scripts, which reminds me I should release the source for PQ, might do it as a sort of html thing... but I'm wandering...)
Ummm... no I didn't, I just used load_sound(), at least I don't see why not, as that's the command used in start.c... ah... I need more sleep.
Ummm... no I didn't, I just used load_sound(), at least I don't see why not, as that's the command used in start.c... ah... I need more sleep.

you can load sounds whenever you want, not just in start.c
FindSounds is pretty good. And it's free.