The Dink Network

quick question

March 3rd 2004, 01:24 PM
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How many sounds are can you add to a dmod?
March 3rd 2004, 04:13 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
99
March 3rd 2004, 05:21 PM
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SimonK
Peasant He/Him Australia
 
You can use more, but there are only 99 sound bank (slots) available, so you have to load a new sound over an old one.

Possible if you have sounds unique to certain areas of the map... or enemies or... something. (I did this in the end world in PQ using the init command)
March 3rd 2004, 07:00 PM
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Paul
Peasant He/Him United States
 
I'm confused, I thought init for graphics.
March 3rd 2004, 10:22 PM
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SimonK
Peasant He/Him Australia
 
I've used it (I think... but I'll check the PQ scripts, which reminds me I should release the source for PQ, might do it as a sort of html thing... but I'm wandering...)

Ummm... no I didn't, I just used load_sound(), at least I don't see why not, as that's the command used in start.c... ah... I need more sleep.
March 4th 2004, 06:21 AM
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cool, now anyone know a good free sound FX site?
March 4th 2004, 09:26 AM
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joshriot
Peasant They/Them United States
keep it real 
you can load sounds whenever you want, not just in start.c
March 4th 2004, 09:26 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
FindSounds is pretty good. And it's free.