The Dink Network

Newbie questions

February 28th 2004, 11:40 PM
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I have just started to fool around with WinDinkedit. I copied the graphics map from the original game into the skeleton map, and started creating my first landscape. So far so good, but now I have a few questions:

1) It seems a some of the tiles and sprites are not there. Is this right, or have I missed something basic?

2) If I want to use graphics from another game or a graphics pack in addition to the original, how do I import them to WDE? Do they have to be in a specific folder other than \graphics? I also noticed that the original graphics are in .ff-format, while the graphic packs are in .bmp-format. Can WDE read both formats at the same time? And how do I have to do it from inside the program to use bmp tiles and sprites?

3) If I copy an area from another dmod, how would it be considered from the authors? I have seen people use parts of the original game before, but what if I copy and use a part of say SOB? (I don't think I will do so, just wondering).

4) How do I set the start screen? (I use the skeleton B that comes with WDE)
February 29th 2004, 12:33 AM
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Paul
Peasant He/Him United States
 
First of all, what do you mean by "I copied the graphics map from the original game"? It almost sounds like you copied the all the orginal graphics files into the skelaton folder. If so, DON'T! (sorry) That will make your d-mod huge, and isn't nessesary; the game can still find the original graphics where they were. The same goes for scripts, if you want to use a standard script, say en-pill.c (a pillbug), unless you want to change it, there's no need to copy it to the new d-mod's folder.

Okay,
1. Let's try the most pasic first, you know you can press Page Down for more, right?

2. You need add a line to Dink.ini (in your d-mod) like this:
load_sequence graphics\houses\house- 789
Assuming your fraphics are named house-01.bmp house-02.bmp etc and are saved in the houses subfolder in the graphics folder of that d-mod. and 789 is an unused sequence. Yes it can read both bmp and ff at the same time.

3. People don't normally do this, so ask the author.

4. In the file start-1.c find the line "&player_map = 400;" (towards the top of the file) and change 400 to another screen number.

I realize I gave short and simple answers, you'll probably need more details. There's some good tutorials and guides on this site, or if you can't find the answer, just ask.
March 2nd 2004, 07:54 AM
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radioegg
Ghost They/Them
 
Thanks a lot