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I have just started to fool around with WinDinkedit. I copied the graphics map from the original game into the skeleton map, and started creating my first landscape. So far so good, but now I have a few questions:
1) It seems a some of the tiles and sprites are not there. Is this right, or have I missed something basic?
2) If I want to use graphics from another game or a graphics pack in addition to the original, how do I import them to WDE? Do they have to be in a specific folder other than \graphics? I also noticed that the original graphics are in .ff-format, while the graphic packs are in .bmp-format. Can WDE read both formats at the same time? And how do I have to do it from inside the program to use bmp tiles and sprites?
3) If I copy an area from another dmod, how would it be considered from the authors? I have seen people use parts of the original game before, but what if I copy and use a part of say SOB? (I don't think I will do so, just wondering).
4) How do I set the start screen? (I use the skeleton B that comes with WDE)
1) It seems a some of the tiles and sprites are not there. Is this right, or have I missed something basic?
2) If I want to use graphics from another game or a graphics pack in addition to the original, how do I import them to WDE? Do they have to be in a specific folder other than \graphics? I also noticed that the original graphics are in .ff-format, while the graphic packs are in .bmp-format. Can WDE read both formats at the same time? And how do I have to do it from inside the program to use bmp tiles and sprites?
3) If I copy an area from another dmod, how would it be considered from the authors? I have seen people use parts of the original game before, but what if I copy and use a part of say SOB? (I don't think I will do so, just wondering).
4) How do I set the start screen? (I use the skeleton B that comes with WDE)