how
how much graphics can you add to your d-mod
The sequence number limit is 999, with 50 bmp per sequence number (I believe) but you can actually re-use sequences. It's just a matter of using the init("load raphics_sequence_now...") command
Mind you enemy sprites need both base walk and base attack which occupies 20 sequence numbers technically - although you can sneak in graphics in the 0 sequence number (and possibly the odd numbers in the base attack, I haven't tried, but base attack for brain 9 uses only directions 2, 4, 6, and 8
Hope that helps
Mind you enemy sprites need both base walk and base attack which occupies 20 sequence numbers technically - although you can sneak in graphics in the 0 sequence number (and possibly the odd numbers in the base attack, I haven't tried, but base attack for brain 9 uses only directions 2, 4, 6, and 8
Hope that helps
thank you very much but i`l have one more question:
well.. i am not sure but how do you add an graphic to the cache
isnt it
load_sequence_now- 489
well.. i am not sure but how do you add an graphic to the cache
isnt it
load_sequence_now- 489
Hello. I didn't know you were Native American.
Oh wait a minute, you just left off the quesion mark (and question) from the subject.
load_sequence_now- 489
is pretty close, but you're missing somthing very important, the name of the graphic you want to load.
It should be something like:
load_sequence_now Graphics\Baddies\Zombi- 489
Oh wait a minute, you just left off the quesion mark (and question) from the subject.

load_sequence_now- 489
is pretty close, but you're missing somthing very important, the name of the graphic you want to load.
It should be something like:
load_sequence_now Graphics\Baddies\Zombi- 489