The Dink Network

About the 3D models

Dink Smallwood Original 3ds Max Models

September 11th 2022, 03:11 PM
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RangerLord
Peasant He/Him Hungary bloop
The nation above all 
So... we got the 3D models. But beyond experiments, no one has done any big things with them. I'm starting to think: Why exactly did we wanted when we asked for a release? I mostly thought sprite improvements, but it was pointed out they could be used for new content like customised weapons for Dink. That would be cool too. I'm curious - what was your reason for wanting (or not wanting) them?
September 12th 2022, 01:48 AM
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drone1400
Peasant He/Him Romania
C# nerd 
As I believe Seth himself has said, they're quite a mess and someone needs to port them to a more modern / usable format (not quite the words he used but you get what I mean)... Unfortunately, there doesn't seem anyone up to the task right now.

What I would want with them, is new enemy / prop sprites from the unused models, and new Dink weapon animations. Maybe some other stuff too, I think RobJ mentioned swimming a while back?
September 12th 2022, 04:13 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
those who can are around and active. just a matter of when they're ready to bring dink into the 6th dimension.
September 12th 2022, 05:53 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
So far, i've been re-rendering various animations at different sizes and frame intervals to see what they look like in-game. Here's a small demo in case you're interested. Anything big from anyone is going to take ages though. It's not a simple matter of hitting "render" and assuming everything will come out looking instantly improved. Most of the Max scenes aren't set up so that the end product is interoperable with the existing frames either, and a fair amount of post-processing has to be done in order for them to slot in.

I was interested in them for the purpose of remastering the game, and had been in the process of making a simple engine that ran at 1280x960 with upscaled graphics, and now can use real ones!
September 12th 2022, 06:56 AM
farmer.gif
Give it time.
September 12th 2022, 10:18 AM
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RangerLord
Peasant He/Him Hungary bloop
The nation above all 
Sorry, I guess I'm uneducated about this stuff. Did not think about how much time it could take.
@yeoldtoast
Sounds cool. Will check it once I get home.
Edit: That fireplace looks great!
September 12th 2022, 03:25 PM
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drone1400
Peasant He/Him Romania
C# nerd 
@yeoldetoast
Woah, the animations look freaky! The potions and hearts look way too smooth for Dink haha! Dink's idle scale seems all wrong, but I like the fire though!
September 12th 2022, 04:21 PM
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Friederica
Ghost They/Them
 
They came too late. These should've been released 10 or 20 years ago.
September 12th 2022, 07:48 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
this
September 18th 2022, 02:53 PM
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Binirit
Peasant She/Her
 
I thought it was so we can use what was originally made not but used in the official Dink. I thought there was way more stuff made than was used. I could be wrong though, but I seem to remember that...