Playing Dink at a 2:1 ratio.
Is there some tool or faffing about I could do so i can play Dink at twice the resolution, so it's more visible? At the moment i have to choose between a native resolution 640x480 dink that i can barely make out, or a fullscreen twitching Dink that screws up my extra monitor.
Is Is there a way to make it run at 1280x560?
EDIT: To make it clear, i mean Dink_Aural+, not dink HD. I just want to make every pixel double it's width so as to have a clearer vanilla dink experience.
Is Is there a way to make it run at 1280x560?
EDIT: To make it clear, i mean Dink_Aural+, not dink HD. I just want to make every pixel double it's width so as to have a clearer vanilla dink experience.
Try FreeDink. It handles fullscreen much better than the original, which is stretched all to hell on widescreen monitors. (And all monitors are widescreen these days, which is a very sad evolution.)
Just for informative purposes:
A 2:1 aspect game looks like this.
And what you described looks like this ("double it's width").
The "aspect ratio" basically means the amount of horizontal pixels compared to the amount of vertical pixels. So in the first picture above, there are twice as many pixels horizontally than vertically, hence a 2:1 (or 2 to 1) ratio.
Typically, when a game like Dink has been made for a specific aspect ratio (in this case, 4:3 - 640x480 = 640:480 = 4:3), you won't be able to use a different aspect ratio because it'll just weirdly scale everything as shown above. What you will want is a different scale, and then preferably one that scales at exact numbers (like twice as large: 1280x960, or 1920x1440 or 6400x4800...) because that looks better - all pixels are stretched exactly equally.
This has been a DaVince PSA about aspect ratios and scaling.
A 2:1 aspect game looks like this.
And what you described looks like this ("double it's width").
The "aspect ratio" basically means the amount of horizontal pixels compared to the amount of vertical pixels. So in the first picture above, there are twice as many pixels horizontally than vertically, hence a 2:1 (or 2 to 1) ratio.
Typically, when a game like Dink has been made for a specific aspect ratio (in this case, 4:3 - 640x480 = 640:480 = 4:3), you won't be able to use a different aspect ratio because it'll just weirdly scale everything as shown above. What you will want is a different scale, and then preferably one that scales at exact numbers (like twice as large: 1280x960, or 1920x1440 or 6400x4800...) because that looks better - all pixels are stretched exactly equally.
This has been a DaVince PSA about aspect ratios and scaling.