Reply to Re: Playing Dink at a 2:1 ratio.
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Just for informative purposes:
A 2:1 aspect game looks like this.
And what you described looks like this ("double it's width").
The "aspect ratio" basically means the amount of horizontal pixels compared to the amount of vertical pixels. So in the first picture above, there are twice as many pixels horizontally than vertically, hence a 2:1 (or 2 to 1) ratio.
Typically, when a game like Dink has been made for a specific aspect ratio (in this case, 4:3 - 640x480 = 640:480 = 4:3), you won't be able to use a different aspect ratio because it'll just weirdly scale everything as shown above. What you will want is a different scale, and then preferably one that scales at exact numbers (like twice as large: 1280x960, or 1920x1440 or 6400x4800...) because that looks better - all pixels are stretched exactly equally.
This has been a DaVince PSA about aspect ratios and scaling.
A 2:1 aspect game looks like this.
And what you described looks like this ("double it's width").
The "aspect ratio" basically means the amount of horizontal pixels compared to the amount of vertical pixels. So in the first picture above, there are twice as many pixels horizontally than vertically, hence a 2:1 (or 2 to 1) ratio.
Typically, when a game like Dink has been made for a specific aspect ratio (in this case, 4:3 - 640x480 = 640:480 = 4:3), you won't be able to use a different aspect ratio because it'll just weirdly scale everything as shown above. What you will want is a different scale, and then preferably one that scales at exact numbers (like twice as large: 1280x960, or 1920x1440 or 6400x4800...) because that looks better - all pixels are stretched exactly equally.
This has been a DaVince PSA about aspect ratios and scaling.