Project Status
For those of you who are curious about the status of the SF.net project, I encourage you to go to our new homepage (thanks redink!) reachable at this address.
Or, if you wan't a more detailed description, please go here.
Or, sign up for the mailing list here.
MSG to HotTruBlu(invertigo): I plan on adding in your source modifications ASAP (like, when the source code is cleaned up). If you have any objection to that, please contact me.
-- For those of you who are curious, my SF.net name is 'aerea'. For a list of those that are participating on this project, click here. If you feel you should be added to this list, please contact me.
Or, if you wan't a more detailed description, please go here.
Or, sign up for the mailing list here.
MSG to HotTruBlu(invertigo): I plan on adding in your source modifications ASAP (like, when the source code is cleaned up). If you have any objection to that, please contact me.
-- For those of you who are curious, my SF.net name is 'aerea'. For a list of those that are participating on this project, click here. If you feel you should be added to this list, please contact me.
Okay, I added a CVS page to the Website. From this page, you can download a source tarball so you don't have to (painfully) access CVS. Sometimes, changes will be listed, sometimes they won't. You can see that page here.
Also, please note that If you download the copywritten files from signine.yi.org (jameson's site), you must change the directory of include files from:
#include "ddutil.h"
to:
#include "../include/ddutil.h"
This is to be compatible with the new source code directory structure. Since jameson did not fix this before he uploaded the files, you have to do it yourself (you lazy bum
)!
Now, since I know practically nothing about DirectX, I am requesting someone (ideally, a developer
) to go through and comment that part. As to date, I have commented (not necessarily thoroughly) the dinkvar2.h file, as well as the top part of dinkvar.cpp. Also, keep in mind that today was a very busy day for me; I'll probably make further progress on this tomorrow.
Also, please note that If you download the copywritten files from signine.yi.org (jameson's site), you must change the directory of include files from:
#include "ddutil.h"
to:
#include "../include/ddutil.h"
This is to be compatible with the new source code directory structure. Since jameson did not fix this before he uploaded the files, you have to do it yourself (you lazy bum

Now, since I know practically nothing about DirectX, I am requesting someone (ideally, a developer


I really should make this post into a blog, but oh well.
The good news: We have a new developer!
Now, I'm posting this for you who don't visit the dink project webpage (dink.sourceforge.net). If you do, then blessed be! (Yes, still a few traces of Wiccan, but that's another story) His name is merlin262 (Note to self: he might try to steal my name!) and is from LinuxGames.com.
He will be helping us with the clean-up and porting of the dink source.
Now, the inevitable bad news:
It would be easier to re-write the source code instead of clean it up.
The only problem with that is the DinkC language and the compatible directory structure. So, we're really in a bind here. Hopefully, we'll make some progress.
The good news: We have a new developer!
Now, I'm posting this for you who don't visit the dink project webpage (dink.sourceforge.net). If you do, then blessed be! (Yes, still a few traces of Wiccan, but that's another story) His name is merlin262 (Note to self: he might try to steal my name!) and is from LinuxGames.com.
He will be helping us with the clean-up and porting of the dink source.
Now, the inevitable bad news:
It would be easier to re-write the source code instead of clean it up.

