Jesus Island
So, like, this is being made. Remember when, uh, da thread was made like 12 years ago and I was still being a little shit and crunkelling the juices?
But at least there were some screens. But I am not good at mapping the games of Small Slag. Elder Scrolls < - Majestic Periwinkle.
But like, how is the game coming with progress? Well, I can tell you that it is very snail-like. I do these things called pretty much on this slamputer all day and whatnot, and I like, make lots of maps whenever and put in some funny looking hardness. The scripts of game are make slower because scripting is lame. Know how progress? The first screen that you can actually move around in still has a broken script in it. I'M SORRY LEPROCHAUN, I DIDN'T KNOW THE CLAWSWORD WAS BUGGED!!
The first NPC you meet in town unless you go somewhere else is broken too. 58 may or may not be an actual colour. I haven't quite figured that out yet.
But aside from that stuff, here's a super-mighty-epic multi-million dollar budget trailer me and my immensely large production team produced - Shiny.
Doesn't remember preview thread from before? Time to lay down the facts of the world.
Jesus Island is a collab thingy by bornfree15 and I. Jesus comes to Dink in a dream describing a mysterious dilemma unfolding at Jesus Island. When he awakes, Jesus comes to him personally in the form of a fish who continues to give him details and leaves a stupid weapon behind his crates.
Actual Progress:
Main Story: You can actually play up until the second town, but it's very basic right now anyways.
Explorationy shit: I intend to map in a way where if you like to explore, you are rewarded by hidden bonuses and stuff that is rewardy.
Maps: Don't feel like counting, but there's a fair few.
Screenshots:
The First Save Bot
A Dungeon Buttcrack
Stealth engine with powerful invisiblity magic
Dink standing somewhere else near the first Save Bot
I estimate the DMOD to be released about 153 seconds from now, so in case you're too hyped to eat any more cereal, you don't need to worry.
But at least there were some screens. But I am not good at mapping the games of Small Slag. Elder Scrolls < - Majestic Periwinkle.
But like, how is the game coming with progress? Well, I can tell you that it is very snail-like. I do these things called pretty much on this slamputer all day and whatnot, and I like, make lots of maps whenever and put in some funny looking hardness. The scripts of game are make slower because scripting is lame. Know how progress? The first screen that you can actually move around in still has a broken script in it. I'M SORRY LEPROCHAUN, I DIDN'T KNOW THE CLAWSWORD WAS BUGGED!!
The first NPC you meet in town unless you go somewhere else is broken too. 58 may or may not be an actual colour. I haven't quite figured that out yet.
But aside from that stuff, here's a super-mighty-epic multi-million dollar budget trailer me and my immensely large production team produced - Shiny.
Doesn't remember preview thread from before? Time to lay down the facts of the world.
Jesus Island is a collab thingy by bornfree15 and I. Jesus comes to Dink in a dream describing a mysterious dilemma unfolding at Jesus Island. When he awakes, Jesus comes to him personally in the form of a fish who continues to give him details and leaves a stupid weapon behind his crates.
Actual Progress:
Main Story: You can actually play up until the second town, but it's very basic right now anyways.
Explorationy shit: I intend to map in a way where if you like to explore, you are rewarded by hidden bonuses and stuff that is rewardy.
Maps: Don't feel like counting, but there's a fair few.
Screenshots:
The First Save Bot
A Dungeon Buttcrack
Stealth engine with powerful invisiblity magic
Dink standing somewhere else near the first Save Bot
I estimate the DMOD to be released about 153 seconds from now, so in case you're too hyped to eat any more cereal, you don't need to worry.
YOU DON'T KNOW THAT. NOBODY DOES.
NO AMOUNT OF SMITHS CAN HALT ME.
SKURN CANNOT MAKE A CASTLE AS LARGE AS THE
SKURN CANNOT MAKE A CASTLE AS LARGE AS THE
The bar has been raised.
I played a DMOD recently that had barrels in it. It was good, so barrels are probably good.
I wouldn't trust that barrel. It's completely empty inside.
You shouldn't judge that barrel on its appearance. It may have a story to tell, or a friendship to offer.
Flat. Dink's called upon his can of soup. Majesty? It's rotten now. But he cooks it anyways.
So, who remembers the tedium of backtracking/wandering around a lot not knowing what to do?
| - 0 _ ______________________________________ | | -|-| ---/ Wow, it can do something else useful!\ - / \ \--------------------------------------/
Well duck this bullshit, we're clearly not going to goddamn make this.
But everyone's wants to see it made & we haven't even seen what your partners have done on the project yet. Also you could spend a little more time on it to get the kinks out & the staff may even allow a swear word or 2 in the game.
What's stopping you from finishing it? Scope too big? Considering the last thing I played that you made was hilarious and clever, I would love to see what this is gonna be like.
Don't want to release a demo either. There's like, 2 seconds of content.