The Dink Network

glDink anyone?

July 9th 2014, 04:24 AM
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Anno
Ghost They/Them
 
I've been thinking, since the source code has been released long time ago. Why not make a glDink? Dink Smallwood with OpenGL on it. Imagine how many stuff you can do on it that the original won't be able to do. Look at the mods made for GZDoom as a example, they are pretty amazing.
July 9th 2014, 06:00 AM
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yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
That doesn't make much sense to me, maybe I misunderstand. Doom was always a pseudo 3d game meaning you can do all sorts of stuff with a proper renderer. Dink just uses standard bitmap files for its graphics. Not much would change except for the possibility of using pixel shaders for funny overlays or something (I don't know anything about gfx programming).

Even so, Seth made 1.09 use openGL for all platforms as the drawing backend as it uses his Proton framework, and it looks like Beuc is migrating FreeDink to SDL2 which I think uses OpenGL as its drawing backend as well meaning it's already in there if you're really interested.
July 9th 2014, 01:11 PM
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Anno
Ghost They/Them
 
What i mean is, expand the Dink engine and it's scripting into using OpenGL features.
July 9th 2014, 01:48 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Go ahead.