The not so new problem help
After following the advice of some dinkers on show to fix my scripting problem, a new more severe problem has arisen, I'm not completely sure if I didn't do something correctly or what, but I could use some help.
If you need screens shots then just ask, I can take them before or after school, depending when I read if someone replies.
If you need screens shots then just ask, I can take them before or after school, depending when I read if someone replies.
Dack, you need to specify what the problem is. Here's a template of what you should do, as far as common sense dictates:
1. State the problem: Example: When I first started using RPG Maker, I was experimenting with scripting. My battle system wouldn't work.
2. Give details: Example: I posted the script for everyone to see.
3. Receive help, make a backup: Example: A lot of people gave me advice before we settled on why it wasn't working.
4. Repeat 2 and 3, giving more details if you missed any. We don't need to know the storyline, just the problem:
I never specified details of the game, I focused on the battles. Specifically, the generic battles that happened.
5. If all else fails, abandon the idea: Example: After trying very hard to get the battle script to work, I threw caution to the wind and just deleted it. If outside assistance does not help the idea become a glorious reality, put the idea somewhere where you can experiment without ruining your game. If your game relies on that idea, then put the game on the back burner until it works. ALWAYS MAKE BACKUP FILES.
1. State the problem: Example: When I first started using RPG Maker, I was experimenting with scripting. My battle system wouldn't work.
2. Give details: Example: I posted the script for everyone to see.
3. Receive help, make a backup: Example: A lot of people gave me advice before we settled on why it wasn't working.
4. Repeat 2 and 3, giving more details if you missed any. We don't need to know the storyline, just the problem:
I never specified details of the game, I focused on the battles. Specifically, the generic battles that happened.
5. If all else fails, abandon the idea: Example: After trying very hard to get the battle script to work, I threw caution to the wind and just deleted it. If outside assistance does not help the idea become a glorious reality, put the idea somewhere where you can experiment without ruining your game. If your game relies on that idea, then put the game on the back burner until it works. ALWAYS MAKE BACKUP FILES.
I'm not completely sure if I didn't do something correctly or what, but I could use some help.
I believe you did do something incorrectly. Just do it correctly and everything should be solved.
I believe you did do something incorrectly. Just do it correctly and everything should be solved.
Well so far, no matter what I try on WindiDink, it won't accept the name.
You do realize we have absolutely no clue what your problem is, right?
I think the past problem he's referring to is this. Before anybody tells me, I'm now well aware that WDE makes scripts for you if they don't already exist, so I've got no idea what his problem was.
As for his current, "more severe" problem, of course none of us has any way of knowing what it is.
As for his current, "more severe" problem, of course none of us has any way of knowing what it is.
Unless he tells us.
Now.
Nobody can help you if you remain silent!
Now.
Nobody can help you if you remain silent!
I was gone for a while, sorry.
The problem in the best way I can describe it is, When I go and start up winidinkedit and try to start a new dmod it always says that the name is bad or something and when I try to modify some old files the screen is just blank for the map.
The problem in the best way I can describe it is, When I go and start up winidinkedit and try to start a new dmod it always says that the name is bad or something and when I try to modify some old files the screen is just blank for the map.