If I made you another DMOD... ( ! )
I haven't made up a story for my next DMOD project yet but it will be connected to GoD1 in some way. What would you want to see in it? Nothing story-related just go like this:
The bad things in Grasp of Darkness 1 may be listed below and I don't want them repeated in your next DMOD:
It was too linear! The town was a joke! etc.
Stuff I want to see in the hopefully spectacular sequel:
Make it an epic! More sprites i dunno! etc.
Of course you can write an essay about what needs to be done in the sequel or what sucked in GoD1 and should be further avoided. I enjoyed working on GoD1 and I feel like making another and I want it to be great and not suck!
If you haven't played GoD1 or dare not to, just type anything you want in a DMOD and what you don't want and I'll do my best.
I need everyone's response on this so start your replying engines and make this a hot topic! MY BODY IS READY.
The bad things in Grasp of Darkness 1 may be listed below and I don't want them repeated in your next DMOD:
It was too linear! The town was a joke! etc.
Stuff I want to see in the hopefully spectacular sequel:
Make it an epic! More sprites i dunno! etc.
Of course you can write an essay about what needs to be done in the sequel or what sucked in GoD1 and should be further avoided. I enjoyed working on GoD1 and I feel like making another and I want it to be great and not suck!

If you haven't played GoD1 or dare not to, just type anything you want in a DMOD and what you don't want and I'll do my best.
I need everyone's response on this so start your replying engines and make this a hot topic! MY BODY IS READY.
I think if you make the DMOD so that you enjoy it, a lot of us will enjoy it too. I find it's a lot easier to finish things when I am making it so that I will like it.
There is one thing I didn't like so much in Grasp of Darkness though that I should mention: the points of no return. Just a small gripe, and I know why they were there, but I like to be able to go back to places.
Grasp of Darkness was nice and if you keep the spirit of it but try to improve it any way you can think of, you'll likely make a great DMOD. Most important thing: have fun making it. Don't add something you wouldn't like in the game to just because one of us requests it.
There is one thing I didn't like so much in Grasp of Darkness though that I should mention: the points of no return. Just a small gripe, and I know why they were there, but I like to be able to go back to places.
Grasp of Darkness was nice and if you keep the spirit of it but try to improve it any way you can think of, you'll likely make a great DMOD. Most important thing: have fun making it. Don't add something you wouldn't like in the game to just because one of us requests it.

New Things, Long storyline, mabye a diffucatly{spellcheck} system, Slots or blackjack in there, an abilty to buy stats, bannanas, bannana boomarang, and also from what I can think of this at the moment cameo of me.
I don't think I ever played it.
Anyways what I like to see in dmods. I like to explore a lot, but it's usually pretty pointless if there's nothing to interact with, or if the map is either small or bare.
Try to avoid making rectangular map zones, those get boring quickly.
*Make a lot of interactive stuff.
*Build an interesting and detailed map.
I'm pretty much happy after that.
Anyways what I like to see in dmods. I like to explore a lot, but it's usually pretty pointless if there's nothing to interact with, or if the map is either small or bare.
Try to avoid making rectangular map zones, those get boring quickly.
*Make a lot of interactive stuff.
*Build an interesting and detailed map.
I'm pretty much happy after that.
Doesn't necessarily have to be an Epic. But definitely needs to be longer than GoD1. Nothing's worse than a D-Mod with an "Epic feeling", but which turns out to be rather short. There are some other D-Mods out there that suffer from this too, such as The Fall of Tahmar. That one also had that Epic D-Mod feeling, but ended up being rather short. Although one thing I must point out, is that even though they're quite identical in length, in FoT it feels like you've accomplished more, in the end.
Anyway, I'm getting off-track here. But yes, a bit more length in a future D-Mod would be nice. Other than that, like TheNewGuy said, as long as you like it, we'll probably like it too. If I DID have to request something besides the length of the game, it would be if you don't feel like making a longer D-Mod, you can try to include more within that length. Kind of what I was hinting at when mentioning The Fall of Tahmar.
EDIT: Also, superbly tired when writing this, so I'll be surprised if anybody understands a word about what I was trying to say. xD
Anyway, I'm getting off-track here. But yes, a bit more length in a future D-Mod would be nice. Other than that, like TheNewGuy said, as long as you like it, we'll probably like it too. If I DID have to request something besides the length of the game, it would be if you don't feel like making a longer D-Mod, you can try to include more within that length. Kind of what I was hinting at when mentioning The Fall of Tahmar.

EDIT: Also, superbly tired when writing this, so I'll be surprised if anybody understands a word about what I was trying to say. xD
A good story can make or break a d-mod in my opinion but since you didn't want any comments about that...
I agree with the detailed map suggestion Leprochaun gave. I think at this point, after all these years, that's still an aspect many authors ignore

I agree with the detailed map suggestion Leprochaun gave. I think at this point, after all these years, that's still an aspect many authors ignore

what words
3D graphics, dynamic landscape/ physics, cinema-grade cutscenes, parallax scrolling with zoom to first-person view (warcraft 3 styled), mouse control.
Alright, thanks for all the input so far. Longer and a detailed map and some replayability maybe? Hm.
DON'T SAY THE WORDS AARGHG! Oh, and parallax scrolling would've been so cool.
Stay out of my DMOD, Dack!
DON'T SAY THE WORDS AARGHG! Oh, and parallax scrolling would've been so cool.

Stay out of my DMOD, Dack!
Avoid a horribly mapped forrest with a seemingly random teleport system where every screen looks the same but you have to run back and fourth looking for stuff... that would be annoying

It was fixed in a later version of GoD to make you less dizzy and I will not make another forest like it ever again.
It sucked really bad.
It sucked really bad.

Alright, so far it will be longer, less tedious warping around, more detailed and larger map.
Oh, and the storyline script is well underway! This will be so cool. I'm even thinking of an alternate character as the hero.
I have come to the conclusion to make a more dynamic storyline that sorta encourages the player to explore an area and revisit it later after a conversation or something for various bonus curscenes, bosses etc.
I love a collect 'em all DMOD like HH2 and may include something similar to Fanadi's Palace from LoZ:Twilight Princess. You gave the fortune teller 10 rupees and she showed you an uncollected piece of heart somewhere in the world in a vision. This would be badass to implement in GoD2 for the collectibles as the world will be laaarge and finding everything annoying without a little guidance. What do you think?
Oh, and the storyline script is well underway! This will be so cool. I'm even thinking of an alternate character as the hero.
I have come to the conclusion to make a more dynamic storyline that sorta encourages the player to explore an area and revisit it later after a conversation or something for various bonus curscenes, bosses etc.
I love a collect 'em all DMOD like HH2 and may include something similar to Fanadi's Palace from LoZ:Twilight Princess. You gave the fortune teller 10 rupees and she showed you an uncollected piece of heart somewhere in the world in a vision. This would be badass to implement in GoD2 for the collectibles as the world will be laaarge and finding everything annoying without a little guidance. What do you think?

It sounds good but very tough to make.
A bigger world would certainly be a plus. The hard part is making enough content to make a big world enjoyable, especially with dynamic storyline added in. Make sure you are ready for the challenge.
A bigger world would certainly be a plus. The hard part is making enough content to make a big world enjoyable, especially with dynamic storyline added in. Make sure you are ready for the challenge.

March 15th 2013, 01:13 PM

Quizghost


Nofing is impossibul with an estimated time of completion: 4 years!
Haw haw!
Haw haw!

I don't think making a longer game is necessary, I'd rather see a great short game than an unfinished one

The thing I liked about GOD was that it felt fresh. The raft thing in the beginning, the meteor, the house and the cutscenes all had a sort of novel quality to them, so I had a blast playing the dmod. Well until the forest, but that has already been addressed.
It's been a while since I played it, so I'm not sure I can put things much more clearly than that.

It's been a while since I played it, so I'm not sure I can put things much more clearly than that.
Yeah, the cutscenes really had a rare quality to them! Hope to see that in the sequel too

Hehe, I'm glad you dig them. Cutscenes are the most entertaining aspect of a DMOD (or any game
) and I love to script 'em. It's nice to have such freedom in DinkC so you can create the most awesome cutscenes imaginable! Yeah, I like cutscenes, especially before a boss battle or some epic conclusion.

Cutscenes are both fun and annoying. Personally I don't really enjoy making cutscenes because they just take so long to do. Although I think it'd be really fun to make a movie like the savebot massacre.