Uhhh Help!!
How can i make sprites walk using there feet?
they just float about and i really need to know!
they just float about and i really need to know!
ive tried that but it just makes them flicker and turn into something else then do the same again i cant figure it out
heh
just give the sprite a brain 9 or 10
and don't mess with the base walk. the base walk should be right.
just give the sprite a brain 9 or 10
and don't mess with the base walk. the base walk should be right.
Ermh.., for example:
if you create a new sprite (let's say a farmer)and it has no base_walk the it won't move a foot.
Its base_walk depends in wich sequence is the man walking first.
If you create the farmer with a base_walk of 130, it will walk like a pillbug, but if you make him with a base_walk of 410, it will walk like the farmer-guy.
Hope this helps
if you create a new sprite (let's say a farmer)and it has no base_walk the it won't move a foot.
Its base_walk depends in wich sequence is the man walking first.
If you create the farmer with a base_walk of 130, it will walk like a pillbug, but if you make him with a base_walk of 410, it will walk like the farmer-guy.
Hope this helps

Take the sprite number and use the nearest (lower) number that ends on 0. So if you've got sprite number 359, use 350. If you've got 234, use 230, and so on.
This is perhaps one of the most confusing parts when developing a d-mod.
Note: The farmer's 1st sequence is 411, but its base_walk is 410, weird.
Note: The farmer's 1st sequence is 411, but its base_walk is 410, weird.
It's not that strange when you think about it. The base_walk includes all the sequences of that sprites movement, and each seq (201, 343) relates to the direction they are facing...or something like that. 1 = looking down and left, 7 = up and left etc.