The Dink Network

blender...any ideas??

August 13th 2002, 05:01 AM
stonegiant.gif


hmm.. just downloaded blender, and thought id have another crack at it. this time, i downloaded some cool yuys, and i'm away!!

seriously guys, the UI is daunting at first, but after that its easy.. also, its about to become open source, so some new features shoulod be comming this way soon)...

anyway, im at the point now where i feel i could make some low quality graphics for the ddmodd project, just small things like maybe walls and tables... (organics are harder).. so yeah, im on an information high right now...

umm.. yeah, does anyone have any textures they could please upload to a server for me?? please??

the other thing is, is there a program which takes a normal .bmp file, and converts it to the dink palette easily, and sanely?? that would be a HUGE help, because then i could create sprites, and not have to worry about palette issues, untill i hve like 50 of them, and then convert them all at once. any ideas guys??

(has anyone done the old dink palette switch-a-roo in gimp?? can it be done??)
August 13th 2002, 05:54 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
I use blender... and it is very good... as for textures... just go to places like 3dcafe or do a search for free textures and you'll find lots. For converting bmps I use Paint Shop Pro (I have ver 4, but 7 is great) - Don't know much about the Gimp.
August 13th 2002, 11:50 AM
fish.gif
Eldron
Peasant They/Them
 
organics are quite easy.. or humm, I've been using blender for quite some more time though.. But if you want to do organics I recommend you to use subdivide-mesh and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials.. Im a bad explainer..

August 13th 2002, 02:42 PM
stonegiant.gif
: organics are quite easy.. or humm, I've been using blender for quite some more time though..  But if you want to do organics I recommend you to use subdivide-mesh  and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials..  Im a bad explainer..

ok, im really just building up to making a building...

i have a question tho:

im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..

any ideas guys?
August 13th 2002, 02:56 PM
duck.gif
wesley
Peasant He/Him United States
 
: : organics are quite easy.. or humm, I've been using blender for quite some more time though..  But if you want to do organics I recommend you to use subdivide-mesh  and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials..  Im a bad explainer..

: ok, im really just building up to making a building...

: i have a question tho:

: im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..

: any ideas guys?

After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included
August 15th 2002, 03:34 AM
stonegiant.gif
: : : organics are quite easy.. or humm, I've been using blender for quite some more time though.. But if you want to do organics I recommend you to use subdivide-mesh and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials.. Im a bad explainer..

: : ok, im really just building up to making a building...

: : i have a question tho:

: : im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..

: : any ideas guys?

: After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included

yeah, thanks, got it before i checked the board again..

im finding it really hard to get some decent textures. has anyone ripped the stione wall exture off the old buildings in dink?? that would be really usefull.. hmmm... pity they're on a slope eh?

also...whats the deal with plugins for blender??