New D-Mod: Karel ende Elegast
Shevek's first D-Mod is now here on TDN, even before he has a working account here! (hint hint Redink1)
Karel ende Elegast is the old Dutch tale of Karel and Elegast...
Actually, I can't think of anything else to say right now. Go play it and find out for yourself!
Karel ende Elegast is the old Dutch tale of Karel and Elegast...
Actually, I can't think of anything else to say right now. Go play it and find out for yourself!
January 11th 2012, 01:36 PM
anon
The awesomeness of this dmod lies in the source code shevek created using his new editor he mentioned here.
i like how he used clever coding, especially in the title screen and the Continue button, and his dinkc preprocessor might save lots of time to developers. Something that's probably still missing in it is the support for loops, but it already ignores spaces [if(something) is now the same as if (something)] and functions are easier to create and use.
i would give it a shot and try to create a dmod using these new features, if only i didnt suck at mod making lolz
i like how he used clever coding, especially in the title screen and the Continue button, and his dinkc preprocessor might save lots of time to developers. Something that's probably still missing in it is the support for loops, but it already ignores spaces [if(something) is now the same as if (something)] and functions are easier to create and use.
i would give it a shot and try to create a dmod using these new features, if only i didnt suck at mod making lolz
January 11th 2012, 06:15 PM
shevek
Something that's probably still missing in it is the support for loops
No, they work fine. Well, at least I think they do, I didn't test them recently.
I built support for while and for, and while goto still works as well, that will give two big fat warnings if you use it (one for the label and one for the goto).
Another feature that I find very useful is the support for "normal" expressions, like sp_noclip (create_sprite (x + 20, ...), 1);.
No, they work fine. Well, at least I think they do, I didn't test them recently.
I built support for while and for, and while goto still works as well, that will give two big fat warnings if you use it (one for the label and one for the goto).
Another feature that I find very useful is the support for "normal" expressions, like sp_noclip (create_sprite (x + 20, ...), 1);.