Making Text Stay on Screen
Hey I was just wondering how you can make texy appear on the screen and making it stay there (example: in POTA when it tells you how much garbage you have collected at the top pf the screen when youre cleaning that dudes "house".)
I think it was:
int &vari = say("text", who);
sp_kill(&vari, 0);
int &vari = say("text", who);
sp_kill(&vari, 0);
Thanks I'll try that as soon as my sister gets of the comp with all my Dink stuff on it LoL.
Crap.....I'm gunna have to make a crapload of locals lol.
Crap.....I'm gunna have to make a crapload of locals lol.
This may be a little off topic, but...
Um why the !@!@#$!@#$@#$@#$@#$@#!%@#!$#@!$ wont this work?
&poopdamage = &edefense - &mattack;
hurt(¤t_sprite, &poopdamage);
Ive tried variations in the order of the variables but nothing is working errg.
Um why the !@!@#$!@#$@#$@#$@#$@#!%@#!$#@!$ wont this work?
&poopdamage = &edefense - &mattack;
hurt(¤t_sprite, &poopdamage);
Ive tried variations in the order of the variables but nothing is working errg.
Do this instead:
&poopdamage = &edefense;
&poopdamage -= &mattack;
It's basically the same, just in two steps.
&poopdamage = &edefense;
&poopdamage -= &mattack;
It's basically the same, just in two steps.