The Dink Network

Making Text Stay on Screen

June 17th 2003, 01:34 PM
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Hey I was just wondering how you can make texy appear on the screen and making it stay there (example: in POTA when it tells you how much garbage you have collected at the top pf the screen when youre cleaning that dudes "house".)
June 17th 2003, 02:19 PM
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I think it was:

int &vari = say("text", who);
sp_kill(&vari, 0);
June 17th 2003, 09:22 PM
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Thanks I'll try that as soon as my sister gets of the comp with all my Dink stuff on it LoL.
Crap.....I'm gunna have to make a crapload of locals lol.
June 18th 2003, 10:32 PM
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This may be a little off topic, but...
Um why the !@!@#$!@#$@#$@#$@#$@#!%@#!$#@!$ wont this work?

&poopdamage = &edefense - &mattack;
hurt(&current_sprite, &poopdamage);

Ive tried variations in the order of the variables but nothing is working errg.
June 19th 2003, 06:17 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Do this instead:

&poopdamage = &edefense;
&poopdamage -= &mattack;

It's basically the same, just in two steps.
June 19th 2003, 07:34 AM
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Yeah I talked to WC about that on AIM last night we figured it out but its still not working I'm trying to get a frontend with a debug feature but none are working...