The Dink Network

Cut-scene dialogue crashes game??!!!

December 21st 2010, 09:37 AM
wizardg.gif
schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
ok, so here's a bit of a spoiler for the mod I'm working on. The problem is, After (EDITED) &hermeas arrives at at Y-110 and says his line "My Lord! What has happened...", the game crashes. What could be wrong?
void main( void )
{
freeze(1);
sp_nodraw(1,1);
int &konig = create_sprite(374,198,0,454,1);
int &hermeas = create_sprite(275,0,0,583,1);
say_stop("`# HERMEAS!!", &konig);
wait (50);
sp_base_walk(&hermeas,580);
sp_speed(&hermeas,2);
move_stop(&hermeas,2,110,1);
say_stop("`9 My Lord! What has happened - Are the slayers ok?!", &hermeas);
say_stop("`# Billard and Hopscotch are old and tired... they have fainted from the strain of our journey, they cannot go on.", &konig);
say_stop("`9 What must I do, my Lord?", &hermeas);
say_stop("`# You must go, Hermeas. Find the greatest hero that he may bring the cheer to Soliste that I cannot.", &konig);
wait(1);

}
December 21st 2010, 09:58 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Perhaps the hyphen in the dialog text after he walks to Y-110. It could also be too long for one line of dialog. You probably want to cut some of the other lines into multiple, in this script, too. They seem pretty long. Especially the last one.
December 21st 2010, 10:36 AM
wizardg.gif
schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Thanks skull, you were right - the sentences were indeed too long; cutting them in half has fixed the problem thankyou so much man
December 21st 2010, 10:44 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Don't mention it.