The Dink Network

Re: High-speed mode

August 3rd 2010, 04:52 PM
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Beuc
Peasant He/Him France
 
I added high-speed mode to FreeDink

Basically:

- you maintain Tab pressed and the engine goes 3x normal speed

- so animations and movements are faster

- texts (and other script callbacks) are faster too

- though game time (written in savegames) remains unchanged

- likewise sound is played at the same speed

Who wants to test?
GNU/Linux - windows (replace you dink.exe with this one)

Beware, it may become addictive

Got the idea from Novashell - never let a good idea pass when you see it
August 3rd 2010, 06:14 PM
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Kyle
Peasant He/Him Belgium
 
I'll give it a try tomorrow on a run through my d-mod.
August 3rd 2010, 10:12 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I'll try and find the opportunity to test it on my NEW Linux machine.
August 4th 2010, 12:17 AM
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Awesome.

It feels like a feature that always should have been in the game. No more cheating to increase Dink's speed just because the author decided to make you run back and forth through an empty map. No more enduring through infernally slow cutscenes.
August 4th 2010, 01:11 AM
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good. normal dink is toooooo slow
August 4th 2010, 03:39 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
Surely Seth is adding a similar feature to the iDink? (Just calling it that out of lack of knowledge of a proper name)
August 4th 2010, 05:00 AM
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Kyle
Peasant He/Him Belgium
 
I think the author has the right to decide how fast you run However, the author should be aware that running around, backtracking, isn't fun without new content spread around. In any case, my d-mod requires Aural+ anyway, so this won't work for it Hope I can at least still test it for Beuc though, I appreciate his hard work
August 4th 2010, 05:57 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It would be like awesome and all if it didn't pop an error message to my face when I try to install it.
August 4th 2010, 07:35 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Wow this is great! I've been testing it on Day of the Carcass since it's rather slow compared to other D-Mods because of some loops. It seems my problems have been solved, when I press tab it runs smoothly as it should. It's a bit too fast to play though (very useful for skipping stuff but too fast to play properly). Can you also add different speeds? It would be nice for D-Modders (well at least for me) to be able to set the running speed of the D-Mod themselves. That way it would be possible to make a D-Mod faster on purpose for difficulty reasons or something. (Or for solving Day of the Carcass's performance issues )
August 4th 2010, 12:00 PM
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Beuc
Peasant He/Him France
 
Skull: you known that I can help you without the proper error message, right?

Erwin: do you mean your DinkC code slows down the game? The turbo mode doesn't make DinkC faster, so not sure how it helps. I'm not sure it would be helpful to change speed from DinkC - if you need to make things more difficult, you just give a higher speed to the enemies, right? (and it would be weird if all fires suddenly burnt much faster )

If it's too fast maybe we should go 2x instead of 3x.
August 4th 2010, 12:04 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
And you know I would tell you the message if it said something else than "An error occurred while installing the file", right?
August 4th 2010, 12:37 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
testtest
same problem as skaull
windows professional
google chrome
testtest
August 4th 2010, 02:04 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I'm not sure what slows down the game but since I scripted so many new things it's probably the code. I think the loops in my code make the game freeze for a very little amount of time about every second which slows everything else down including animation. The delay is probably still there when I use the turbo mode but it's just not as noticeable or annoying anymore.

Using the turbo for an increase of difficulty was just an example. I just think it would be nice to be able to mess around with the speeds. I think it would also be useful for a player if it's possible to choose between a slow speed up (in case you want to do some quick combat but still be able to play properly) and a fast one (in case you need to walk a great distance). So is it possible to have for example 2 buttons with different speeds?
August 4th 2010, 07:36 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
windows professional

Windows what professional?
August 5th 2010, 07:16 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Those two words do not belong in the same sentence.
August 5th 2010, 07:22 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
^
Says a dude who uses Linux.

EDIT: Got it to work, and must say, I didn't like the idea in the first place, cause it just seemed like a cheat. Now that I tried it, it's basically nothing more but the original game with the "move faster" cheat from Ultimate Cheat. Only difference is that it makes everything else ridiculously fast too, making it impossible to react to anything in time, even if you didn't have to keep "TAB" pressed the whole time.
August 5th 2010, 10:39 AM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
xp