HELP ME PLEASE
Do you know when you make a Dmod it always has the version for the origanal Dink on it well how do you get rid of that if you can please help me

//Version Number Killa
&player_map = 32;
load_screen();
draw_screen();
Put it after this part in start.c:
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
and before this part:
//This is where we create the TITLE SCREEN. This line is ok if you're using
//a 640 x 480 full-sized bitmap as the title (as I do, usually). If you
//don't, be sure to change this line to fit.
Change map number to whatever you want, but make sure it's just green grass.
&player_map = 32;
load_screen();
draw_screen();
Put it after this part in start.c:
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
and before this part:
//This is where we create the TITLE SCREEN. This line is ok if you're using
//a 640 x 480 full-sized bitmap as the title (as I do, usually). If you
//don't, be sure to change this line to fit.
Change map number to whatever you want, but make sure it's just green grass.
Or, if you wanna save both a map square, and a lot of lines in the start.c, do this:
&text= get_sprite_with_this_brain(8, 1);
sp_active(&text, 0);
umm.. someplace in start.c, I don't think it really matters where...
&text= get_sprite_with_this_brain(8, 1);
sp_active(&text, 0);
umm.. someplace in start.c, I don't think it really matters where...
if you wanna a lot of lines in the start.c
Ehm... like one line?
Ehm... like one line?

excuse me then, I wrote it in the morning, I was sleepy.
I'm not critisizing your method or anything, but the advantage of mine is that you don't actually have to start the game in order to show a title-screen, plus you save a map square.. aye?

I'm not critisizing your method or anything, but the advantage of mine is that you don't actually have to start the game in order to show a title-screen, plus you save a map square.. aye?
