v1.06
how again does one go about getting off the version number? the way without going to a blank screen?
thanks.
thanks.
//Version Number Killa
&player_map = 32;
load_screen();
draw_screen();
Put it after this part in start.c:
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
and before this part:
//This is where we create the TITLE SCREEN. This line is ok if you're using
//a 640 x 480 full-sized bitmap as the title (as I do, usually). If you
//don't, be sure to change this line to fit.
Change map number to whatever you want, but make sure it's just green grass.
&player_map = 32;
load_screen();
draw_screen();
Put it after this part in start.c:
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
and before this part:
//This is where we create the TITLE SCREEN. This line is ok if you're using
//a 640 x 480 full-sized bitmap as the title (as I do, usually). If you
//don't, be sure to change this line to fit.
Change map number to whatever you want, but make sure it's just green grass.
no i want to do this without drawing a map. somebody did it before, some way to get the sprite number of the text and sp_kill it. it took like two commands to do or something.
It won't hurt to use the board's search function once in a while.
http://www.dinknetwork.com/board.cgi?m=s&ID=6954

http://www.dinknetwork.com/board.cgi?m=s&ID=6954