The Dink Network

is the Rife skeloton killable?

Dinky Dimensions 1: FIAT

September 8th 2009, 01:30 AM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
Just like the topic title said. is the rife skeleton killable? i know he does gain damage bu with a little creative scripting he could have literally unlimited hp. e.g. hp resets every time he takes damage.
Void hit (void)
{
sp_hitpoints(&current_sprite, 1000);
}
but this is just an example deliberate coding to make a foe unkillable while letting players think he is killable. as long as there is scripting added that changes the effect after death i consider it okay(just like in fiat if it is the case there). this is my 5th playtrough so i know what comes next but is this gy killable?
September 9th 2009, 09:53 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Is there anything in the void die() procedure?
September 10th 2009, 05:41 AM
duckdie.gif
The skeleton has 999999 hitpoints and really isn't meant to be killable.

If you somehow manage to kill it, I think you get a "Cheater!" message and get sent back to the title screen.
September 10th 2009, 06:22 AM
knights.gif
merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
@Striker
I don't know i don't have the source. but if i ever put something like hat in i make it a puzzle kill or like in this dmod make it so that you progress int he dmod after you die.

@ducklord
I know he isn't meant to be killable. hence the prophecies. even though he has insane hp. he isn't that hard to kill.it takes patience and a lot of patience(dink easily outruns the guy and with both bow lore and luck you occasionally score a triple hit from a single powershot) but after i while i get bored and more or les allow him to kill me.