The Dink Network

WinDinkedit Plus 2

Here we have leprochaun in his natural habitat. He has quickly adopted WDE+2 as his go to editor. As you can see here he is currently detailing a map of some (as of posting) unreleased dmod.
Released:December 31st, 2011
File Size:949.10 KB
Downloads:113
Release Notes:New stuff:
* Sprite nohit by default menuitem and button (N) added;
* Undo buffer size is now 250 by default;
* Script file is created on edit if it doesn't exist;
* Options dialog has a Defaults button;
* Open and Import dialogs look more modern;
* Selecting items in the left pane, most notably bringing up their context menu, is much smoother;
* Renaming a sprite library entry no longer leaves you with a hand cursor and an unclickable dialog;
* Undo system has been rewritten, now uses MUCH less memory;
* Undoing a non-screen action in minimap mode brings you back to screen mode;
* Images loaded directly (i.e. not from dir.ff) load faster;
* Dragging the screen stops immediately when you release the mouse button;
* Added option to use Hard/Nohit defaults on sprite stamp/place, too (not just sprite creation);
* Skeleton folder is now stored in the configuration file;
* Sprite and hardness selectors can be scrolled using the mouse;
* Tile hardness editor brush size can be changed using the mouse wheel;
* You can see the tile hardness editor brush change its size while holding down the resizing keys;
* Removed entry "Sprite" from screen context menu: it was unused;
* Renamed "Store sprite" in sprite context menu to "Add to sprite library";
* Sprite hard by default menu item is checked when option is on;
* No error is thrown when trying to open inexistent recent file (and it gets removed from the list);
* Added Hard and Nohit items (along with some separators) to the sprite context menu.