The Dink Network


A set of scripts for edible food, hearts and potions. Some are vary from the scripts in the main game by only a little, others vary a bit more, while some are all new scripts. There is also a new green potion graphics (for life potions). There are three versions of each (with a total of thirty scripts). A test dmod that shows the scripts in action (note: it has no plot).
Released:December 21st, 2005
File Size:72.00 KB
Release Notes:1.5
Play:Play this D-Mod right now in your web browser! (More Info)
September 18th, 2005
Score : 7.2 good
Peasant He/Him Australia
A collection of scripts that provide variations on the standard hearts, food and potion items. It includes a test dmod and new green potion graphics.

The scripts all do what they say they should.

The test dmod didn't extract into the correct folder - (I used Dfarc) and it created a "Treasury Test" folder that I had to rename to just "Treasury" to get to work.

Also I think the test dmod should've had some monster or device of pain to decrease you life, so you could test what each of the hearts/food would do.

Green potion wasn't bad, a bit dark for my taste, and it looked like it was just a green colorization of the entire graphic (cork and light green fizzy spray as well as bottle) and perhaps it would've been better just colorizing the bottle section. Sort of like what PQ has... which reminds me I should release the yellow, green and orange bottle graphics...

Overall 7.2 (a couple of points off for the test dmod not extracting, and not having the ability to decrease life to test the smaller hearts, etc, and a some more off for the dark green blunderbust approach to the graphic colorization)
TopicPostsPosterLast Post
Treasury 1.58DraconicDinkDecember 18th 2005, 11:37 PM
Treasury Review2DraconicDinkSeptember 1st 2005, 01:42 AM