The Dink Network

Tile Puzzle

From the COTPATD project.
August 20th, 2005
v1.00
Score : 8.5 good
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SimonK
Peasant He/Him Australia
 
This is a demo of what I guess is classified as a weird DMOD - ie it's a puzzle game.

After the rather lack lustre start screen (straight from the skeleton DMOD) you are presented with Dink and having to figure out how to get him to a certain destination. There are arrow squares which make Dink freeze and move in the direction of the arrow unless Dink has a green star, fire squares which kill Dink unless he has a red star and undewater passages which Dink can move through if he has a blue star.

As it is a demo there are only 3 levels to solve.

I enjoyed this as a good diversion.

Let downs were the lack of music, and I felt Dink could say something in reaction to the fire or moving on the green arrows. A few more specific sound effects would have been nice.

Overall 8.5 out of 10
August 9th, 2005
v1.00
Score : 9.0 exceptional
duckdie.gif
BeheadedDuck
Peasant He/Him Australia
So lazy... So incredibly lazy... 
Nice idea. I really like the concept. This is a demo so it's short and quick and won't take long to download. You just have to navigate through very simple maps, being pushed by arrows, avoiding fire and even swimming under water (but no new Bitmaps). There are stars that you collect, green - arrows have no effect, blue - you won't drown when you swim under water and red - fire won't kill you (there is also an unused black star). There are saved files for each level (except the first one, you just start a new game).

Story: None. Nup.
Sounds/Midis: See "Story"
New Graphics: Very simple arrows and stars, white spikes for when you are under water.
Estimated play time: 1 minute, give or take.

Very nice idea, I will download the final version.