The Dink Network

Skeleton Gelatin

Released:November 17th, 2024
File Size:175.88 KB
Downloads:31
Release Notes:Provided in ZIP format
Released:November 16th, 2024
File Size:146.88 KB
Downloads:108
Release Notes:Fixed a bug found by Seseler - After the load sequence line for sequence 59, there is a double space before 'NOTANIM', pushing it from the third parameter slot into the fourth one, causing a difference in hardbox/depthdot location for the frames in the sequence.
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Released:October 13th, 2024
File Size:146.02 KB
Downloads:128
Release Notes:Made changes as per errors & suggestions pointed out to me by Seseler:

Fixes have been applied to the following:
- TS32 - Hardness missing from a tile at column 7, row 4.
- TS05 & variants: The convex cliff edges have hardness border that doesn't match other cliff tiles.
- Beach tiles mismatching corners
- Small extrusion on hard tile 133.
- dink.ini - line 1047 typo: "laoded" changed to "loaded" in one of the comment lines.
- sequence 31 (inn walls) set_sprite_info lines added back in for frame 26, 35 and 36.
- sequence 445 (stack of wooden boxes) added back into dink.ini (was deleted by mistake).
- Added the coloured sparkle variations and the sucking vine graphic to the commented out "unused graphics" list.

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Released:September 14th, 2023
File Size:171.41 KB
Downloads:35
Release Notes:- Beach hardtile fix applied
Released:July 1st, 2023
File Size:171.50 KB
Downloads:37
Release Notes:Changelog

1.00 - Initial release

1.01 - Placed a txt document in the sound folder, so the .dmod packager doesnt detect an empty sound folder and delete it.

1.02 - Fixed some small spikes on the inside hardness of the various island tiles (no where Dink can walk anyway). For aesthetic reasons.

1.03 - Re-named "sounds" folder to "sound" (as it should be).

1.04 - Removed second screen that contained fire tiles. I forgot to delete while testing tiles.
Released:June 30th, 2023
File Size:171.71 KB
Downloads:19
Release Notes:Re-named "sounds" folder to "sound" (as it should be).