The Dink Network

Save Scroll

August 26th, 2003
v1.00
Score : 3.0 tolerable
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Not a bad idea, the zip includes a script for the scroll use, x2 scripts for a merchant who can sell the scroll, a bmp for the scroll item.

The scroll works by saving the current game once in the slot 10 save game option, then the scroll is killed.

There is a very basic readme file which helps you to install but it doesn’t cover everthing such as how to put the bmp into the DMOD via the dink.ini file. A very important step that an experienced DMOD author will know how to do, but not the novice/newbie author.

Also the merchant scripts work on the sprite the script is attached to, most merchant scripts are actually attached to the bench in front of the merchant sprite (as per the original game) which is also something I do. So if you were to take a sample screen from the original game of a shop interior and attached the sample script provided here the bench would be talking and not the generated merchant sprite.

Also these sample scripts don’t include any base_walk, brain info so unless you’ve used DinkEdit or WDE to add these at map stage the sprite behaves incorrectly. Or rather if you do give the characters the ability to walk, then they don’t freeze by the script. Which they should.

Also the scripts don’t exit cleanily if Dink doesn’t have enough money, or even if he does… you get an extra choice screen of wanting to buy something.

And the add_item() command in the scripts assumes that the scroll-01.bmp is actually bmp number 5! You need to change this in both scripts to get them to work, once you’ve gone into dink.ini and added a load_sequence command for 850.

And finally if you are using an alternate hero type DMOD, I had the original graphics of Dink suddenly appear after using the save scroll. Why? I’m not sure at the moment, as I’ve managed to save by other scripts and reload without a problem in this mod, and since I have already wasted too much of my time debugging this file I am moving onto other things. No warning about this in the readme file.

I think if the save scroll idea would be better if you could save anywhere in the 10 slots, and if it had the option of multiple saves.

Also the files all unzip into the same folder which means the author has to them go and move them to the right DMOD folders, an unnecessary extra step.

Fix the bugs please.

3 out of 10
January 2nd, 2003
v1.00
Score : 7.2 good
fish.gif
Binirit
Peasant She/Her
 
Purpose: This file lets you add the possibility of using a save scroll in your D-mod so the player can buy such a scroll and save the game.

Installation: There are no guide lines in the readme.txt on how to use this file, but you should copy the .c files you want into the story folder of your D-mod and the .bmp file into the graphics (sub)folder. If you do not want to use the set sequence/frame of 850/1, 1 you should change that too. And perhaps you want to replace one of the item icons you do not use, so then you would have to change the name of the .bmp file too.

Use: You will have the save scroll in the inventory after you have bought it. If you select it and use it, you can save the game once. After that, the scroll will be deleted from the inventory.

Good: The file works al right. You can buy the scroll, it will be put into the inventory and when selected, it will immediately save your game. The file comes with a new item icon.

Not so good: The author does not say what this file is supposed to do, so you have to find that out for yourself. It also lacks any guide lines on how to use and where to install the files, and this could be confusing for newbies. The script for buying the scroll, has two ‘no’ options after you bought it: once you have pressed ‘no’ the first time, a second question pops up, and you have to press ‘no’ a second time to end the conversation. The game is only saved on slot 10 and when you want to save again, the old saved game will be overwritten.

Overall: A nice add on to be implemented in a D-mod.

Fit for: If you want players to have the possibility to save the game buy using a scroll or if you need an extra save option in your D-mod.