The Dink Network

Quest for Arithia 1: The Ninth Lock

December 18th, 2002
v1.00
Score : 4.5 tolerable
fish.gif
Binirit
Peasant She/Her
 
Storyline: The land Arithia has been invaded by goblins and now the once so green earth is dying. The ruler of Arithia has named his land after his daughter, Arithia, and it from her that Dink receives a plea for help. So he sets out to find her, accompanied by his best friend Ash.

Map and graphics: The map is small, but decorated nicely. The locks are new.

Music: Mediocre.

Good: The reason why Ash will not go with Dink to seek for Arithia is quite funny.

Not so good: There is only one savebot and that is not in the goblin area. There is no way to heal and there are way too much goblins. The only thing to do is cheat. And because you are forced to do so, the game gets real easy and looses its attraction.

Overall: As an intro to Arithia part 2 and 3 it is al right. As a stand-alone D-mod it is boring.

Fit for: Play this one only if you intend to play the other parts too.