The Dink Network

Of Life - Black Guild

New pillbug death graphic. From the COTPATD project.
October 23rd, 2007
Score : 6.5 fair
At the start, the feeling was pretty much the same as the original game's, and I thought "Oh great, this D-Mod is going to be epic!". Well, the end of the game came like a sunset on 3 PM. Early.
I think there were a bit too many pillbugs, if you have ever played The Ultimate Challenge, then you know what I mean. In fact, I spotted only three kinds of enemies: pillbugs, a slayer (yes, a) and the end boss. Potions and such were also very often.
The story was kind of unclear before I talked to Cassanadra. Only then did I realize what I thought was about to happen had already happened.
This D-Mod has many things, but the D-Mod ends so quickly they end up pretty useless. Such as the longsword: by the time I had the money to get it, I was already lost in a cave(As a side note, there seems to be a cave in every D-Mod. Strange!), and couldn't find the way out of there to buy it. Even if I could, the end boss had surprisingly few HP, and if I had had the sword, he would have been even more easy.
This is a good start. Among most starters, this gets an 8 out of 10. Among most other D-Mods, this gets a 6.5 out of 9.9.