The Dink Network

Goblin Trouble

The title screen. From the COTPATD project.
January 12th, 2003
v1.00
Score : 6.5 fair
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Binirit
Peasant Female
 
Storyline: It is not clear in the beginning what you have to do, but when you put together the information from the readme!!!.txt and from the D-mod, this is what the story is: Dink is in a land unknown and has to rescue a kidnapped King in order to be a hero once again. You can not rescue the King though, since the D-mod ends halfway.

Map and graphics: The map is small, but has lots of details. There are some new graphics, such as part of the status bar, and a knife, but they are not that good.

Music: There is one midi in the sound folder, but I did not hear any music while playing.

Good: It is quite easy to finish.

Not so good: When you talk to a tree on the first screen, you die, and have to restart since there is no savebot on the first screen. The same when talking to the sign on the first screen. When you go north when you are on the second screen, you are thrown out of the game. I had to use the editor to find out that there were already 99 sprites placed on that screen, so when Dink entered the screen, there was one sprite too many. When I used the flaming axe magic, I was thrown out of the game again.
You can not kill the pillbug – the author mentions something about a bug with a pillbug in the readme!!!.txt, so I guess this is what he is referring to.
After you have punched a fence, you have to go back a screen and then come back, otherwise you can not go to the next screen – the author mentions this in the readme!!!.txt.

Remark: The author said in the readme.txt: ‘And, if you're a good secret finder, you will find a guy named Drink Thirstgood. If you find him, mail me.’, but at the end of the .txt he says: ‘All you have to do is go to the screen with the dead goblin (Snog). There you will find a guy named Drink Thirstgood.’ So there is not much of a secret to be found, since the author tells you where to find him.
By the way, the guy says his name is Tallroot, not Thirstgood.

Overall: A rather mediocre D-mod.

Fit for: If you want to play an easy to finish D-mod.
September 15th, 2013
v1.00
Score : 6.9 fair
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cocomonkey
Bard Male United States
Please Cindy, say the whole name each time. 
This is a broken, tiny little mess, but it is also very funny in a completely surreal and unexpected sort of way. Everything talks to you, most of it insults you, and the comic timing of some of the conversations is suprisingly spot-on. It crashes for me on a certain screen, although I did manage to finish by exploiting one of its many bugs. Nevertheless, I recommend "Goblin Trouble." It must be seen to be believed.
August 2nd, 2007
v1.00
Score : 3.4 tolerable
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MadStalker
Peasant Male Finland
tag line 
Storyline: Goblins are causing trouble, killing people and setting buildings on fire and everything, weeeee. Not very original. 5.0

Mapping: Not very good. Lots of hardness errors. In the screen with the burning church, there are warp sprites that lead nowhere, freezing the game. Bordering the screens with fences is cheap and the author didn't seem to know what screenmatch is. 3.0

Scripting: Bugs! If you pick "goodbye" when talking to the bartender, Dink stays frozen. The author has not seemed to use global variables at all, so the NPCs say the same things every time. I was able to get the items from the NPCs over and over again. 3.0

Dialogue and humor: Some bits of dialogue were funny, but I got the feeling that this DMOD tried desperately (and failing miserably) to be the next Quest for Cheese and some forced attempts at humor weren't funny at all. I wonder why you can ask the pillbug about the grumpy tree, if you try talk to the tree first you are killed! And if you cheat to survive talking to the tree, the game freezes. duh. A lot of stuff was scripted, though, and it's always fun to talk to and punch everything. 3.5

Music, sounds and graphics: No music. No new sounds either. Some new graphics, which looked like 30 second Paint jobs though. 2.5

Overall: A short and very average DMOD, I didn't enjoy this one very much. It's got some bugs and annoying glitches and a rather tired story. Some attempts at humor were funny, though. Maybe I'm being a bit overcritical but I'm not going to praise this one to the heavens either.

Or maybe I'm just having a bad day. Or maybe not.

3,4 points.
June 2nd, 2004
v1.00
Score : 5.9 fair
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connie
Peasant Female
 
Has lots of bugs, not the pill bug kind. If you talk to the tree you get kicked out of the game. If you are on the announcements telling you when you get the next game is walk off them to the left and there are holes in the game as big as the Bermuda Triangle you can go around a few screens.
Start from the beginning. The pillbug has information. If you talk to him and follow him you go right to the next screen. There is a potion but nothing happens. When you go to the screen with the church all the people dead and the games shut off a few times. If you get out of the church you end up back where the pillbug is but you cannot get on that side of the fence. If you are lucky and get passed that and go into the church the inside is black and freezes you cannot see anything or move. I got out of the game when it automatically shut it self off. I don't know if I am going back after trying about four times to play the game and being kicked out and having to go back is a nuisance.

Needs more work.