Ghost Knight 2.0
Great graphics!
I recommend you download this if you want a ghost-like guard in your game.
Looks good. Has dink.ini lines and a script included.
Not much I can say wrong with it.
Is it my imagination or does it change size when attacking?
Rating: 9.2
I recommend you download this if you want a ghost-like guard in your game.
Looks good. Has dink.ini lines and a script included.
Not much I can say wrong with it.
Is it my imagination or does it change size when attacking?
Rating: 9.2
Ghost knight is a very great graphic made by Striker this was used in the greate D-Mod cloud castle. this will make the guard in dink smallwood became ghost knight. and can be usefull for many ghost D-Mods and such. i think that striker did a good job on making this ghost knights!
This is great. A true ghost with (simulated) transparency. Plus it saves on INIT lines.
The install instructions are great. The graphic looks great. It has attack as well... excellent. Smaple script included.
9.5 out of 10
The install instructions are great. The graphic looks great. It has attack as well... excellent. Smaple script included.
9.5 out of 10
This graphics pack is an update on the Ghost Knight graphics v1.02.
The Ghost Knight is now transparent and does not have a black lining surrounding it anymore.
Also a death sequence has been added: the ghost disappears in some sort of cloud without leaving any trace. There is also a guide how to use the ghost in a D-mod: it explains in what folder to copy the graphics to and how to adjust the dink.ini file. And there is a default script enclosed, ready for use (except for the death sequence).
Remark: Although the author states in the read.me file that the death sequence shows some blood, I could not see any. But I do not think that is a fault, since I think a ghost should not bleed.
Overall: If you want a ghost in your D-mod, this graphics pack will give you a good Ghost Knight, and a guide to implement it in your D-mod.
The Ghost Knight is now transparent and does not have a black lining surrounding it anymore.
Also a death sequence has been added: the ghost disappears in some sort of cloud without leaving any trace. There is also a guide how to use the ghost in a D-mod: it explains in what folder to copy the graphics to and how to adjust the dink.ini file. And there is a default script enclosed, ready for use (except for the death sequence).
Remark: Although the author states in the read.me file that the death sequence shows some blood, I could not see any. But I do not think that is a fault, since I think a ghost should not bleed.
Overall: If you want a ghost in your D-mod, this graphics pack will give you a good Ghost Knight, and a guide to implement it in your D-mod.