The Dink Network

DMOD Manager

January 12th, 2003
v1.00
Score : 8.7 good
fish.gif
Binirit
Peasant She/Her
 
Purpose: This programme can launch other programmes that you might need when you are creating your own D-mod.

Installation: Run the dmanager.exe and it will unzip itself.

Use: You have to enter the directory of your D-mod and the paths of the editors and the help file before the programme is ready for use.

Good: The readme.txt explains clearly what this programme is about and how to install it. You can direct the location of a help file, so you can easily look into that one without having to browse through the explorer. You can start DinkEdit and play the D-mod from the same programme. You can add an editor of .c files and an editor for the dink.ini. Behind the main.c and various start*.c files there is a description of every file. You can work at more then one D-mod at the same time. You can even make this programme start up automatically when Windows is loaded.

Not so good: If you fill in a wrong name at the question 'enter sub-directory of your current project' or if you want to change the name, you have to run the reset.bat file, which is a bit unhandy.

Overall: A nice file that works without any error.

Fit for: If you do not want to browse through the explorer.
May 27th, 2002
v1.00
Score : 8.5 good
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
This program can be used to manage (that explains the name ) your D-Mod easily. It shows all the DinkC files from the D-Mod in a list, together with their size and description. The readme doesn't explain how you can add a description to a file but I'll ya. If you want to have a description for a file, open the DinkC file and create a comment on the first line of the script, that line will appear as a description in the list. Anyway, that's not all you can do. You can use the buttons to play it, edit the map with DinkEdit, edit the Dink.ini file or you can open a helpfile. The other four buttons are there to create a batchfile (*.bat), set some options, refresh the list and quit the program.

After you've set the editor for DinkC files, the location of a helpfile and an editor for Dink.ini, you can fully use the program. This D-Mod Manager is a useful program because it makes it easier to access programs that are needed to edit/create the D-Mod. When you've got many DinkC files in your dmod/story dir, this could be an easy way to remember the use of each scriptfile by setting a description. Note: the D-Mod Manager only loads .c files, not compiled .d files. So don't be suprised when the D-Mod Manager says that your dink dir is invaled when you don't have any .c files in it.

The program uses batchfiles to manage the projects (your D-Mods, that is). You can create a batchfile for your D-Mod, to easily load it into the D-Mod Manager. This way, you can manage multiple projects by creating more batchfiles (don't worry, all you have to do is entering the dmod's directory and it'll be created automaticly). However, the D-Mod Manager will remember which D-Mod you've loaded into the program last time so you only have to use the batchfiles with more projects - but you're free to make them .

Overall: It's a useful program to use when you're creating a D-Mod, not only for managing your DinkC files but also for starting DinkEdit and editing Dink.ini.
August 25th, 2003
v1.00
Score : 8.0 good
custom_simon.gif
SimonK
Peasant He/Him Australia
 
I found this utility pretty useful when making Stone of Balance. I liked the way you could launch your dink.ini editor and the help file, but in the end I end up back with notepad and just alt-tabing between that and front end.

I do like the summary it displays of the .c files if you've bothered to put in the //summmary title at the head of each .c file. Very handy when coming back to an old DMOD.

Toggling between DMODs would be a nice option as would having it launch graphic editing and sound editing programs.

Overall 8.0 out of 10