The Dink Network

DMOD Manager

May 27th, 2002
v1.00
Score : 8.5 good
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
This program can be used to manage (that explains the name ) your D-Mod easily. It shows all the DinkC files from the D-Mod in a list, together with their size and description. The readme doesn't explain how you can add a description to a file but I'll ya. If you want to have a description for a file, open the DinkC file and create a comment on the first line of the script, that line will appear as a description in the list. Anyway, that's not all you can do. You can use the buttons to play it, edit the map with DinkEdit, edit the Dink.ini file or you can open a helpfile. The other four buttons are there to create a batchfile (*.bat), set some options, refresh the list and quit the program.

After you've set the editor for DinkC files, the location of a helpfile and an editor for Dink.ini, you can fully use the program. This D-Mod Manager is a useful program because it makes it easier to access programs that are needed to edit/create the D-Mod. When you've got many DinkC files in your dmod/story dir, this could be an easy way to remember the use of each scriptfile by setting a description. Note: the D-Mod Manager only loads .c files, not compiled .d files. So don't be suprised when the D-Mod Manager says that your dink dir is invaled when you don't have any .c files in it.

The program uses batchfiles to manage the projects (your D-Mods, that is). You can create a batchfile for your D-Mod, to easily load it into the D-Mod Manager. This way, you can manage multiple projects by creating more batchfiles (don't worry, all you have to do is entering the dmod's directory and it'll be created automaticly). However, the D-Mod Manager will remember which D-Mod you've loaded into the program last time so you only have to use the batchfiles with more projects - but you're free to make them .

Overall: It's a useful program to use when you're creating a D-Mod, not only for managing your DinkC files but also for starting DinkEdit and editing Dink.ini.