The Dink Network

Dink.ini Rewrite

November 4th, 2005
v3.0
Score : 7.3 good
duckdie.gif
toa
Peasant
 
The main problem behind the "pillbug effect" is that the engine doesn't think of sprite sequences as single numbers, it thinks of them in groups of ten.

I think it's been said before but the sequences are always held in groups of ten for any sprite where directionality changes (12346789=numpad, 5=dead or whatever, and 0=base sequence). In a perfect world, all non-directional images (inventory, houses, signs, etc) would be shoved inside the same sequence groups leaving more room for everything else.

Rule of thumb: No brain == 1, Yes brain == 10. (It gets more complex, in as much as, if I remember correctly, some brains don't use all 8 directions regardless of whether a seq is available.)

Other than that, any attempt at making Dink easier to deal with should be applauded (even if they bugger fastfiles and windowed mode...).