Buildings/Houses Graphics
Whoa man. These are amazing. IPlayDink makes some killer art.
This pack of seven images includes:
Two Longhouses.
One with a door in the front, the other with a door on the side.
Three Hobbit Holes.
Each face a different direction. The numpad directions would be 1, 2, and 3.
Two Tower Garrisons.
It would have been nice to have a third like the three hobbit holes, but that's all right. It provides directions 1 and 2.
The screenshots show the absolute beauty of these sprite. IPD has even named them in the right fashion so you don't have to worry about it.
You will not regret getting this sprite pack.
This pack of seven images includes:
Two Longhouses.
One with a door in the front, the other with a door on the side.
Three Hobbit Holes.
Each face a different direction. The numpad directions would be 1, 2, and 3.
Two Tower Garrisons.
It would have been nice to have a third like the three hobbit holes, but that's all right. It provides directions 1 and 2.
The screenshots show the absolute beauty of these sprite. IPD has even named them in the right fashion so you don't have to worry about it.
You will not regret getting this sprite pack.
New images:
2 new stone buildings
2 new stone towers
3 hobbit huts from varying perspectives
Positives:
All the graphics look excellent, and are proportioned appropriately to match the rest of the game. The texture maps used on the buildings don't look awkward with the original textures. The hobbit huts were a great idea, and it looks like the texture mapping from the Dink grass tiles was used to make them. The depth dots for the mounds are easy to set.
Negatives:
No ini lines came with the graphics but that shouldn't be much of a problem. The corners of the buildings don't have the same y-value so you have to chose with discretion where to put the depth dots on the buildings, (but that isn't any different than the buildings in the original game). Round doors on the hobbit huts would have been cooler.
conclusion:
Great file, makes me want to write a short dmod romp just to use them.
2 new stone buildings
2 new stone towers
3 hobbit huts from varying perspectives
Positives:
All the graphics look excellent, and are proportioned appropriately to match the rest of the game. The texture maps used on the buildings don't look awkward with the original textures. The hobbit huts were a great idea, and it looks like the texture mapping from the Dink grass tiles was used to make them. The depth dots for the mounds are easy to set.
Negatives:
No ini lines came with the graphics but that shouldn't be much of a problem. The corners of the buildings don't have the same y-value so you have to chose with discretion where to put the depth dots on the buildings, (but that isn't any different than the buildings in the original game). Round doors on the hobbit huts would have been cooler.
conclusion:
Great file, makes me want to write a short dmod romp just to use them.