Advanced Graphics Tutorial
Some good guidelines for implementing new graphics in D-Mods.
Released: | January 1st, 1990 |
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File Size: | 0.00 KB |
Downloads: | 45 |
Release Notes: | v1.00 |
This tutorial could be considered Chapter One to Dan Walma's "Dink.ini Editing". It explains how to apply Dink's color pallete to your new graphics before you load them into DinkEdit: good thing to know how to do properly if you want to add new graphics to your d-mod. The tutorial also gives a very basic explanation of how to load graphics into DinkEdit; however, it doesn't give any information on hardbox or depth-dot editing (two very important steps in dink graphic editing). Nor does it offer any other information on DinkEdit or Dink.ini...
Having said that, I think the title "Advanced Graphics tutorial" is a misnomer. There's really nothing advanced about it all.
Having said that, I think the title "Advanced Graphics tutorial" is a misnomer. There's really nothing advanced about it all.