The Dink Network

DuckLord's Profile

2007-09-14 05:24:17
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Whichever is easiest.

*scratches head* Well, for what you want to do, I'm guessing the best way to do it would be with move and/or move_stop lines for Dink and the duck. You might have to use sp_x and sp_y to make it work exactly the way you want to though... If you really want Dink to be just above the duck (i.e., their x values would be the same, only the y values would differ), you'd have to check the duck's x value to make Dink's be the same (with move), and you'd have to make the duck start running quickly almost at the same time, and Dink would start chasing after it (down the screen I suppose, if he's always above it) soon after. Use wait lines for synchronisation.

DuckLord has released 2 files

TitleCategoryAvgUpdated
Cast Awakening Part 1: InitiationD-Mod, QuestExceptional 9.5August 10th, 2022
Unlock Fiat SecretsMiscellaneous, CheatExceptional 9.4January 7th, 2006

DuckLord has written 6 reviews

TitleFileTypeScoreDate
Story : the Story is the Main Strenght of the Game Knight's Tale 2 (A)NormalGood 8.9July 17th, 2003
Argh Dink Smallwood Intro MovieNormalTolerable 4.0July 16th, 2003
Story : There is Almost No Story Glenn's First D-ModNormalHorrible 1.9June 12th, 2003
Story : Indeed Search for the Green Mushroom (The)NormalTolerable 3.0June 12th, 2003
This is the First Episode of the Cloud Castle Series Cloud CastleNormalExceptional 9.1April 11th, 2003
Story : Very Fun Knight's Tale (A)NormalGood 8.2April 11th, 2003