The Dink Network

Archive - February 2006

New File: Dink Smallwood v1.08 - Release Candidate 6
Posted by redink1 on Saturday February 18th, at 09:05 PM
Dink Smallwood v1.08 has withstood yet another round of testing, and is a bit stronger from the ordeal.

As before, this is a release candidate, which means that if no bugs or errors are found in the next week or so, this will be the final version.

So, if you find something that doesn't seem to work quite right, and it isn't listed under 'Known Problems', please post a reply to this thread, even if you've told me about the same problem before.

This will hopefully be the final version of 1.08. It has been used for a month with only minimal problems, and unless I botched this version, I think this is it.

Full Install - RC6 (15.3 MB)
Patch - RC6 (1.5 MB)

For a full list of changes since Release Candidate 5, please view the comments.

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Dinker's View Eleven: Back from Beyond - Wesley McElwee
Posted by SimonK on Sunday February 19th, at 05:44 PM
It's been a long while since I've done an interview, and with the return of one of the old Dinkers I got the opportunity to do another one. One I've been trying to do for a while: Wesley McElwee. He has released 3 DMODs (Friends from Beyond 1, 2 and 3) and a trailer (Beginnings of Sorrow) over 4 years ago and has come back to us (hopefully to do another great DMOD ). Head to the comments section for the details...

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New Dev Graphics: Dink Colors
Posted by redink1 on Sunday February 19th, at 11:32 PM
rabidwolf9 has released Dink Colors, a graphics pack purporting to include some different colored graphics, such as a purple pillbug, green zombie, and blue bonca. So if you're looking for a tint of difference for your D-Mod, check it out.
 
New Dev Graphics: Dink Zorro
Posted by redink1 on Sunday February 19th, at 11:40 PM
En guard! Carrie has sliced and diced together a new graphics pack: Dink Zorro. Dink puts on the ol' black cape, hat, and eye-mask and takes hold of a rapier to... well, I guess that's up to you. If you're so inclined, use these in your own adventure.
 
New File: Dink Smallwood v1.08 - Release Candidate 7
Posted by redink1 on Saturday February 25th, at 09:54 PM
Dink Smallwood v1.08 has been sadly plagued with many, many, many problems. Performing 'simple' updates created submarine bugs, which caused unexpected ripples. Additionally, some of my changes weren't of the best quality. Yet, throughout it all, there have been a few Dinkers who spotted these problems, and helped make 1.08 seaworthy. I truly thank everyone who reported any issues, even if they turned out to be nothing.

As before, this is a release candidate, which means that if no bugs or errors are found in the next week or so, this will be the final version.

So, if you find something that doesn't seem to work quite right, and it isn't listed under 'Known Problems', please post a reply to this thread, even if you've told me about the same problem before.

Full Install - RC7 (15.3 MB)
Patch - RC7 (1.5 MB)

For a full list of changes since Release Candidate 6, please view the comments.

( Read More )

 
Updated D-Mods: 1.08 Compatibility
Posted by redink1 on Sunday February 26th, at 01:46 AM
The following D-Mods have been updated to make sure they properly run in Dink Smallwood v1.08. They should also continue to work with previous versions of Dink.

Cycles of Evil - Prevent play in true-color or windowed mode.
Dink's Doppleganger - Stop crashing on hit object.
Dinkzilla - Stop crashing on hit object.
Friends Beyond 1 v2.0 - Extracts into valid directory name.
Lyna's Story - Prevent play in true-color or windowed mode.
Quest for Arithia 1 - Stop crashing on hit object.
Quest for Arithia 2 - Stop crashing on hit object.
Quest for Arithia 3 - Stop crashing on hit object.
Search for Milli Vanilli - Stop crashing on hit object.
 
New Video Tutorial: Warps
Posted by redink1 on Sunday February 26th, at 01:55 AM
Simon Klaebe has released a new video tutorial featuring Warps. Simon guides you through creating warps for doors, stairs, and crawling through holes.
 
Updated D-Mods: No More Blue Screens of Death
Posted by redink1 on Sunday February 26th, at 02:46 PM
FIAT and Prophecy of the Ancients have been updated to replace a faulty midi file that would cause a strange blue-screen-of-death error. The midi in question has been replaced with joshriot's "Mind Grind."

Thanks to HoKi and Ducklord for helping identify this problem.
 
Updated D-Mod: The Golden Buddha v1.2
Posted by redink1 on Sunday February 26th, at 02:49 PM
Carrie has updated her The Golden Buddha to v1.2. This version fixes some graphical problems in true-color mode and adds an end boss and visible borders on screens.
 
Updated D-Mods: More 1.08 Compatibility
Posted by redink1 on Sunday February 26th, at 07:28 PM
Some more D-Mods have been updated to make sure they properly run in Dink Smallwood v1.08. They should also continue to work with previous versions of Dink.

Birth of an Empire - Fixed crash on startup.
Fountain of Life - Fixed various introduction issues.
Legend of Smallwood - Fixed crash on hit object.
Moorack and the Pillbugs - Fixed crash on hit object, added dmod.diz info.
Revenge of the Cast - Fixed crash on hit object.
Scar of David - Fixed crash on hit object.
Slaughterhouse - Fixed crash on hit object.

Additionally, Christiaan updated Secret of Amehoela and Secret of Parizaya, fixing some issues in 1.08 and some various spelling and grammar errors. He also said "if you're wondering if it's worth to play Parizaya again (or even if it's worth playing in the first place), the answer is NO IT'S NOT."