The Dink Network

Archive - December 2006

Updated Dev Graphics: Castle Fix v1.01
Posted by redink1 on Tuesday December 5th, at 09:34 PM
rabidwolf9 has fixed his Castle Fix to make it more fixeriffic. Rabid added roof access with scripts and installation instruction.
 
New Dev File: Wind Scar
Posted by Tal on Tuesday December 5th, at 09:37 PM
Where'd you get the beauty scar, tough guy, eatin' pineapple? No? Ok, I figured it out: dinkme pushes it to the limit with a Wind Scar attack that developers can drop in Dink's inventory. Say hello to dinkme's little friend here.
 
New D-Mod: Call to Greatness
Posted by Tal on Tuesday December 5th, at 09:43 PM
Hezzu and Lunacre issue a call with their latest D-Mod release. Not a call to China King... not a call to Miss Cleo... but a Call to Greatness. From what I can make of the description, Dink lives normal life until one day when -

WARNING! WARNING!

- life suddenly contains HUGE AMOUNTS OF SWEARING! You goshdarn buttheads better believe me and the authors, because WE REALLY MEAN IT!

So basically, this call involves swearing. Swearing... for great justice.

Edit: Apparently I was so enamored with the inherently awesome attitude of this HUGELY PROFANE D-Mod that I neglected to credit one of the authors in the news. Fixed.
 
Updated Dev File: Rabid's Toys II v1.01
Posted by redink1 on Tuesday December 5th, at 09:47 PM
rabidwolf9 has updated his Rabid's Toys II to v1.01. He fixed an exploding barrel bug, and a quickfire bow problem that caused the arrows to not work anymore. He also added nore misc graphics and new ruins tiles.
 
Updated Dev File: WinDinkEdit Plus 1.1
Posted by redink1 on Monday December 11th, at 10:45 PM
Gamehampe updated WinDinkEdit Plus to 1.1. He added "AutoScript" and fixed save D-Mod bugs. Mr. Hampe actually sent this to me about two months ago, but it was lost in the cursed abyss of my inbox. Sorry folks.
 
New D-Mod: Island of Hell
Posted by redink1 on Sunday December 17th, at 10:39 PM
Laughlan Fahey, who is but ten years old, has released Island of Hell. From the title, I assume that Dink is going to visit an island. An island of hell, perhaps. What dubious dangers will Dink encounter? Mephisto? Diablo? Ducks?
 
Updated Dev Graphics: Wind Scar v2.00
Posted by redink1 on Saturday December 23rd, at 08:23 AM
dinkme updated Wind Scar to v2.00. This release adds two new sounds, the scripts have been commented, the shot no longer burns trees, and installation instructions have been added to the readme. So, go forth and scar the wind with your, er, new-and-improved Wind Scar.
 
Updated Misc Add-On: Ice Orb Spell 1.02
Posted by redink1 on Saturday December 23rd, at 08:26 AM
Shiver me timbers, rabidwolf9, though foaming at the mouth, has still managed to update his Ice Orb Spell, dubbing this new version v1.02. Enemies now shiver. He also fixed some bugs dealing with screen changing, shatter graphics not always appearing, and now enemies no longer say "frozen" at the final blow. Cool.
 
New Misc Add-On: Crow
Posted by Tal on Thursday December 28th, at 07:21 PM
rabidwolf9 continues to rapidly put out his rabid creations with the release of his new Black Crowes, I mean, his Crow. These crows are neutral creatures that can be scattered around the darker lands in Dink's world, and while they're quite the attractive birds, you may want to avoid swinging at them; unlike Eric Draven (but much like Brandon Lee) these crows are not invincible. Place them all over your D-Mod and start counting your crows.
 
New D-Mod: The Scary Beast
Posted by Tal on Friday December 29th, at 04:56 PM
Glenn's here to ruin your upcoming New Year's celebrations with news that The Scary Beast has arrived. In this D-Mod, Dink must kill a scary beast. Sounds scary.