The Dink Network

Archive - November 2006

Failure D-Mod Contest - Results
Posted by redink1 on Friday November 3rd, at 07:00 PM
Four staff members have played through the Failure Contest D-Mods, and the results have been tallied. Look!

1st place

Basilisk Smile, by SabreTrout.

2nd place

Fall of Tahmar, by Marpro.

3rd place

Prelude, by joshriot.

Congratulations!

For the rest of the results, staff comments, and the voting methodology, check out the comments.

( Read More )

 
New D-Mod: The Gold Knight Agency
Posted by redink1 on Sunday November 5th, at 09:13 AM
Robj has created his first D-Mod, The Gold Knight Agency. But, it is only a demo, because Robj "couldn't be bothered to finish it" (his words). You all know what that means: time to deploy the Special Forces N00b k4n70|\| WC to 'encourage' our pal Rob to finish his D-Mod.

Sadly, WC's last mission ended in failure, as he got a little bit too carried away. Man, that was gruesome.
 
New Dev File: Rabid's Toys II
Posted by redink1 on Sunday November 5th, at 09:17 AM
Everyone's favorite fighting irishman, rabidwolf9, has created some more toys for D-Mod developers in the appropriately named Rabid's Toys II, following his previous released rabidwolf9's dev toychest. What toys will you be playing with this Sunday morning?
  • Graphics!
  • Items/Spells!
  • Exploding Barrel!
Sounds like fun.
 
Updated D-Mod: Dink Goes Boating v0.97
Posted by redink1 on Sunday November 5th, at 09:36 AM
Simon Klaebe has updated Dink Goes Boating to version v0.97. This fixes a bug with the Frigate not working properly with a wharf.

There is also a tiny patch available for those who have already downloaded it.
 
New D-Mod Demo: Kill Murdoock! 2
Posted by redink1 on Tuesday November 14th, at 11:29 PM
Someone's favorite monotone cyberhero, Neo, has released a demo for Kill Murdoock! 2. Apparently, this demo only has 6 screens, and is mostly an introduction cutscene. If you're looking for a nice, meaty drumstick of gaming, you might want to look elsewhere.
 
New D-Mod Demo: Dink Goes Hunting
Posted by redink1 on Tuesday November 14th, at 11:33 PM
Sir Erwin has crafted a demo to Dink Goes Hunting. In it, King Daniel follows Dink's poorly thought-out economic advice, and the kingdom is in (monetary) peril. Dink travels to another kingdom to get (steal?) an economic surplus, but things don't turn out well. This D-Mod is truly ripped from the headlines... remember when Greenspan went to Japan? Exactly like this.
 
Updated D-Mod: Dink Goes Hunting v1.1
Posted by redink1 on Thursday November 16th, at 01:01 AM
Erwin has updated Dink Goes Hunting to fix a mushroom bug. I would normally insert a 'witty' (read: stupid) comment about drugs and/or insects, but you know, it is late at night and all.
 
New Graphics: Castle Fix
Posted by redink1 on Tuesday November 21st, at 12:09 AM
rabidwolf9 raises the roof with Castle Fix. This file fixes the exterior walls of a castle so it appears to have a roof. Nice.