I started programming back in the time of dinosaurs, back before the beginnings of time, or at least affordable PC's. I've spent most of my time working in assembler and COBOL (COBOL is king!!), but eventually progressed to unix scripting (of boy what you can do with an awk). I live at home, with my wife and Sparky the dog. My daughter goes to college (Go Gators!!). I hope to bring new ideas to the Dink World. Bored of the Rings is my first attempt at a dmod. I'm hoping to write a sequel, but I need to work out the mechanics of it first. I love playing games. I thing the old super nintendo are some of the best.
If you're still looking for ideas on how to have enemies use different attacks, check out en-cnite.c in my Bored of the Rings dmod. The knights attack if &story <17 and are friendly if &story>=17. The type of knight is based on the floor they are on (which also controls the vision for the walls of the room). The sequence of the knight is also set on the &floorno. The strength of the knight is loosely based on the level of Dink, the higher the level, the stronger the knight. Direction of the knight is randomly picked. Take whatever you want.
stomper has released 1 file
|Bored of the Rings||D-Mod, Quest||7.0||July 27th, 2014|
stomper has taken 1 screenshot
|Bored of the Rings||August 10th, 2014|