Seseler's Profile
I have been playing Dink Smallwood since before I learned to speak English. It took a very long time for me to beat the game.
Wait,
I just tested and at least on YeOldeDink, wait(0) seems to always wait at least 2 frames.
Or more specificially, I made a script that runs this code:
and there were two calls to update_frame between each time the loop was run.
Is this YOD issue or does this also happen on vanilla Dink and HD?
I just tested and at least on YeOldeDink, wait(0) seems to always wait at least 2 frames.
Or more specificially, I made a script that runs this code:
loop:
&seq = sp_seq(¤t_sprite, -1);
&frame = sp_frame(¤t_sprite, -1);
&pseq = sp_pseq(¤t_sprite, -1);
&pframe = sp_pframe(¤t_sprite, -1);
debug("seq &seq frame &frame pseq &pseq pframe &pframe");
wait(1);
goto loop;
and there were two calls to update_frame between each time the loop was run.
Is this YOD issue or does this also happen on vanilla Dink and HD?
Seseler has released 3 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Things from my backyard (new enemies) | Development, Graphics | N/A | December 15th, 2025 |
| Dink Smallwood Questlog Edition | D-Mod, Add-On | N/A | July 25th, 2025 |
| Minor sprite fixes | Graphics, Add-On | N/A | November 19th, 2024 |






