BigTed's Profile
I'm Ted Shutes, a veteran mainframe computer programmer (yeah, COBOL, groan, among about a dozen others) who doesn't have time for Dink but I'm addicted. It's the challenge of DinkC, I guess.
Ted Shutes passed away on October 11, 2006. He was 56 years old.
Ted Shutes passed away on October 11, 2006. He was 56 years old.
: : ok, why is it that when i try to edit the main dink game, the sprites (as in ppl) do not show up in the editor?? everything else does, ive tried changing vision numbers, but nothing happens..
: : also, with visions, can somneone plz explain?? is it true that if an object is in vision 0, it will still appear when the vision is 1?? i think it must, otherwise you'd have to add things every time for every vision there was....
: : ]
: in stores, the people are made by a script, in the bar in terris too. You should check the scripts assigned to other sprites and check if the room has a sprite, simple, hold I
: : hmmm...
My problem with this has alwaysbeen that editor_type() is not zero(0). This isn't even supposed to be possible in DinkEdit, it's a bug. I have had good luck with two alternative kludge workarounds: (1) re-create the sprite in DinkEdit, then delete the old version (so I get a new editor number); or (2) change editor_type() in a base script. It is not even necessary to do a wait(1) in the base script to wait for the screen to be drawn, because editor_type() uses DinkEdit sprite numbers, not Dink sprite numbers.
: : also, with visions, can somneone plz explain?? is it true that if an object is in vision 0, it will still appear when the vision is 1?? i think it must, otherwise you'd have to add things every time for every vision there was....
: : ]
: in stores, the people are made by a script, in the bar in terris too. You should check the scripts assigned to other sprites and check if the room has a sprite, simple, hold I
: : hmmm...
My problem with this has alwaysbeen that editor_type() is not zero(0). This isn't even supposed to be possible in DinkEdit, it's a bug. I have had good luck with two alternative kludge workarounds: (1) re-create the sprite in DinkEdit, then delete the old version (so I get a new editor number); or (2) change editor_type() in a base script. It is not even necessary to do a wait(1) in the base script to wait for the screen to be drawn, because editor_type() uses DinkEdit sprite numbers, not Dink sprite numbers.
BigTed has released 9 files
Title | Category | Avg | Updated |
---|---|---|---|
Birth of an Empire Bug Fix | Miscellaneous, Add-On | 9.0 | December 20th, 2013 |
Pilgrim's Quest Cheat | Add-On, Cheat | 9.9 | December 14th, 2011 |
DinkC Reference | Development, Tutorial | 8.5 | February 19th, 2003 |
Ted's Tools and Toys | Development, Miscellaneous, Utility | 9.2 | February 19th, 2003 |
Ultimate Cheat | Miscellaneous, Cheat | 9.5 | July 12th, 2002 |
Friends Beyond 3: Legend of Tenjin Modification | Miscellaneous, Add-On | 9.6 | April 11th, 2002 |
9 Gems of Life Part 2 Modification | Miscellaneous, Add-On | N/A | April 11th, 2002 |
Legend of the Duck | D-Mod, Romp | 5.7 | January 31st, 2002 |
Friends Beyond 2 Rewrite | Miscellaneous, Add-On | N/A | December 21st, 2001 |