BeheadedDuck's Profile
Just here... Waiting...
Would this work?
void main(void)
{
sp_que(¤t_sprite,-1000);
preload_seq(860);
sp_touch_damage(¤t_sprite, -1);
}
void touch( void )
{
freeze(1);
int &csx = sp_x(¤t_sprite,-1);
int &csy = sp_y(¤t_sprite,-1);
&csx -= 8;
&csy -= 4;
int &newhole = create_sprite(&csx,&csy,0,sprite seq 860,sprite frame 1);
{
sp_seq(1, 860);
sp_frame(1, 1);
sp_nocontrol(1, 1); //dink can't move until anim is done!
}
sp_touch_damage(¤t_sprite, 0);
sp_brain(1, 0);
wait(2000);
script_attach(1000);
fade_down();
&player_map += 1;
sp_x(1, &csx);
sp_y(1, &csy);
load_screen(683);
sp_brain(1, 1);
draw_screen();
fade_up();
kill_this_task();
}
Yes, this script is work of Redink from FIAT (I took away the duck stuff but I might need it...)
void main(void)
{
sp_que(¤t_sprite,-1000);
preload_seq(860);
sp_touch_damage(¤t_sprite, -1);
}
void touch( void )
{
freeze(1);
int &csx = sp_x(¤t_sprite,-1);
int &csy = sp_y(¤t_sprite,-1);
&csx -= 8;
&csy -= 4;
int &newhole = create_sprite(&csx,&csy,0,sprite seq 860,sprite frame 1);
{
sp_seq(1, 860);
sp_frame(1, 1);
sp_nocontrol(1, 1); //dink can't move until anim is done!
}
sp_touch_damage(¤t_sprite, 0);
sp_brain(1, 0);
wait(2000);
script_attach(1000);
fade_down();
&player_map += 1;
sp_x(1, &csx);
sp_y(1, &csy);
load_screen(683);
sp_brain(1, 1);
draw_screen();
fade_up();
kill_this_task();
}
Yes, this script is work of Redink from FIAT (I took away the duck stuff but I might need it...)
BeheadedDuck has written 5 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Man | Treasure Battles (The) | Normal | 7.0 | September 23rd, 2005 |
| Although I Did Not Expect Much | ABCDEFGHIJKLMNOPQRSTUVWXYZ | Normal | 5.0 | August 20th, 2005 |
| Nice Idea | Tile Puzzle | Normal | 9.0 | August 9th, 2005 |
| This is the Second D-Mod I have Played Created By Dinkdragon | An Age Of Darkness | Normal | 6.5 | July 30th, 2005 |
| This Was an Alright D-Mod | Dink Learns Music | Normal | 6.5 | June 30th, 2005 |

7.0
5.0
9.0




