The Dink Network

WinDinkedit v0.9

Gary Hertel has released WinDinkedit v0.9, and includes the ability to undo-redo actions such as placing sprites. You can grab the C++ source code here. For a complete list of changes in this version, view the comments page.

Important Notes:

-WinDinkedit is no longer required to be placed in the main dink directory. However, there are now additional files required besides the main executable so this program should be placed in its own directory (doesn't matter where).

New Features/Improvements:

-Now possible to undo and redo actions

-Optional settings (screen gap and maximum undo level) are now saved with the program

-Now possible to create new dmods with WDE

-Now possible to edit the dmod.diz file (note that the description field is a bit buggy right now and may place all lines on the same line).

-FFcreate now works within WDE

-minor speed improvements

-Sprites are now highlighted by a box as you move on top of them.

Bug Fixes:

-Fixed numerous crashes related to copying and placing tiles in places where they can't be copied or placed (ie. screens that don't exist).

-Fixed bug that prevents selecting sprites on a screen when there is a bad sequence (.bmp files don't exist).

-Fixed bug that would slowly slow the program down as graphics are cycled in and out of memory.