The Dink Network

New Patch: FIAT v0.99f (And Merry Christmas!)

Just in case nobody got anything good for Christmas, Patch F (which includes all previous patches) zooms to the rescue. Several... ahem... *annoying* bugs have been fixed (secret weapons mainly, I still haven't figured out the crashing yet). The new changes are:
  • Odvi - New and improved Boneworm graphics
  • Odvi - More Boneworms have been added
  • Odvi - Barrier to boss should disappear really right away when using Pendant (hopefully). Thanks mimifish.
  • Medlid - Where there was half-a-tree near the 'castle' there is now a full tree. Thanks joshriot.
  • Rife - Ducks now move/killable. Thanks joshriot.
  • Rife - Fixed small depth problem with entrance to the tunnel. Thanks joshriot.
  • Rife - Man in tunnel gives hint after water spike quest on what to do next.
  • All - Fixed bug that caused Spikes to never drop anything good.
  • All - Fixed bug that caused Extra Large monsters and wells to never drop any weapons (oops!).
  • All - Tweaked wells.
  • All - No more selling the duck whistle, I forgot the guy on Rife takes it from you.
  • Tware - Better fix for Mayor's Daughter, still have to save her if somebody patches after getting bow. Note: Do not attempt to save daughter after you've already been to the southern half of Rife. This can cause several problems. Will be fixed in Patch G release on 12/27.
The new animated boneworm graphics are pretty good, except the skull part 'grows' when it moves diagnolly. And sorry about the secret weapons bug... see, Dink supports something like this:

if (&story == 45) sp_nohit(1,1);

But NOT:

if (&story == 45) &story = 46;

When messing with variables, there must be the brackets around it. I forgot about this, and so it would never give the player anything except a Mega Potion.

Merry Christmas and Happy Holidays to all!