The Dink Network

New File: Dink Smallwood v1.08 - Release Candidate 4

Dink Smallwood v1.08 has withstood yet another bout of testing, and is (a little) stronger from the ordeal.

As before, this is a release candidate, which means that if no bugs or errors are found in the next week or so, this will be the final version.

So, if you find something that doesn't seem to work quite right, please post a reply to this thread, even if you've told me about the same problem before.

Full Install - RC4 (15.3 MB)
Patch - RC4 (1.4 MB)

For a full list of changes since Release Candidate 3, please view the comments.

Fixes

* DinkC Reference - Fixed add_exp error in example
* DinkC Reference - Techniques/Non-Player Character correctly define a base-walk.
* Dink - set_smooth_follow / sp_target should work like they should without disappearing monsters
* Slayer has death sequence on screen 663.
* Screen 691: The fallen tree no longer has a depth que of 400.
* Fixed Chealse's script
* To appease the smelly Gods of Taldom, I ensured that the Bastion of Truth (also known as the Script Changes section of whatsnew.txt) maintained alphabetical order, such that the alphabet would not have to be re-ordered to properly adhere to the Bastion of Truth.
* Dink - Wanderers really don't vanish
* Dink - s1-fmons: super-angry pillbug slows down after a bit. "dang you" still might not work, oh well.
* Smilestein's stairway up (when made available) no longer plays door creak
* 182: stairs no longer play door creak
* 248: stairs no longer play door creak
* Installer - Removes 'Play Dink Smallwood' and Dink Smallwood start menu folder on uninstall
* Fists and Herb Boots will no longer play the sword hit-attack sound if loading the game with a sword armed.